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[Suggestion] Combining Mods Into New Mods


rhoenix
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One can already raise the level of a Mod, and that's good.  However, my idea would take this a step further.

 

With certain Mods, once they reach maximum level, you would be able to fuse them into a new mod that would effectively combine their power.

 

For instance - taking the lightning, ice, and fire mods for a melee weapon once they're at max level, and combining them into an elemental storm mod that adds a bonus percentage to all three elements at once, increasing with level.  Or, combining the Armor Piercing and Multishot Mods, and combining them into a Shredder mod that would do both, also increasing with level.

 

As more Mods are introduced, so too would Mod combinations similar to the above, if implemented - thus giving another point of depth to gameplay.

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+1 we had dual attribute mods in the old system. 

 

This could be part of the end game too.  Dual attribute mods would probably have higher energy costs and would be mostly likely only be viable in polarized mod slots.  If they did mod combination and gave us the ability to polarize slots, that could make for a lot of end game work and weapon/frame build variety, especially when they implement specialized mods and new war frame abilities.

Edited by Aggh
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It was mentioned but not yet implemented. Combined with character reset which change weapon/frame polarity, it would be nothing short of awesome.

 

However, restriction in term of what could be 'transmute' and higher mod capacity should be a limiting factor.

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