NicoDemon Posted April 15, 2013 Share Posted April 15, 2013 Unless armor reduces crit chance I see no reason why having 150 crit should not crit every shot. I tested this on an exterminate mission against grineer and I was not critting every arrow I shot at the bastards. I do understand that multishot arrows have their own crit chance probability but even when only one arrow hit it sometimes did not crit. Link to comment Share on other sites More sharing options...
Kokuen Posted April 15, 2013 Share Posted April 15, 2013 been wondering about that too but wouldnt the Critical Chance MOD bonus work based on the currently value the weapon holds? Link to comment Share on other sites More sharing options...
Namacyst Posted April 15, 2013 Share Posted April 15, 2013 (edited) Example: Weapon has 10% chance to crit by default. You apply 150% crit chance mod. You will then have 25% --> 10% + 15% (150% mod of 10% default = 15% bonus) Edited April 15, 2013 by Namacyst Link to comment Share on other sites More sharing options...
GTG3000 Posted April 15, 2013 Share Posted April 15, 2013 (edited) Because it adds 150% of your guns' crit. so it's not like Crit% = X+150, it's Crit% =X * (1+150/100) So if there's, say, 10% crit base, the 150% mod would make it 25% crit, not 160. Drats, I type too slowly. Edited April 15, 2013 by GTG3000 Link to comment Share on other sites More sharing options...
mhd995 Posted April 15, 2013 Share Posted April 15, 2013 This is why you should go to school kids Link to comment Share on other sites More sharing options...
Haif Posted April 15, 2013 Share Posted April 15, 2013 (edited) Yeah, the whole crit system needs a bit more transparency imo. I remember getting my crit mods up to +100% and thinking I was going to crit every shot, and then going into a game and having the realization sinking in that the crit boost was probably modifying a lower number that I had no idea even existed. Guns should show their crit % in the stats alongside the other stuff like damage and fire rate. It's an important stat. Edited April 15, 2013 by Haif Link to comment Share on other sites More sharing options...
NicoDemon Posted April 15, 2013 Author Share Posted April 15, 2013 The whole stay in school thing was unnecessary for not every game works the same. I wasn't sure if it modified the weapons crit chance or if it was independent. So thank you for answering my question. So it is a modifier not a flat increase. Link to comment Share on other sites More sharing options...
SirMelf Posted April 15, 2013 Share Posted April 15, 2013 Yep, you should be able to see the numbers for better consideration of mod choices etc, more transparency would be great! Link to comment Share on other sites More sharing options...
holdenagincourt Posted April 15, 2013 Share Posted April 15, 2013 What would an additive bonus of 150% critical chance even mean? Probability >1? That alone should indicate that it's multiplicative off the base.... Link to comment Share on other sites More sharing options...
Inofor Posted April 15, 2013 Share Posted April 15, 2013 A flat 150% would probably mean 100% chance to get a yellow crit and 50% to get a red one in this context. That's not the case here though, it works as a modifier for the base crit as said before. Link to comment Share on other sites More sharing options...
TheTenthDoc Posted April 15, 2013 Share Posted April 15, 2013 What would an additive bonus of 150% critical chance even mean? Probability >1? That alone should indicate that it's multiplicative off the base.... It's not that far-fetched if you think about multishot. You can get over 120% multishot on the pistol, after all, though multishot obviously functions differently than crit in this game. Link to comment Share on other sites More sharing options...
Syllabea Posted April 15, 2013 Share Posted April 15, 2013 If i remember right, the formula for that is: (BaseCritChance)+(BaseCritChance*CritChanceMod). So, for example: (.10)(.10*150) = .10+.15 = .25 chance. Link to comment Share on other sites More sharing options...
CubedOobleck Posted April 16, 2013 Share Posted April 16, 2013 This is why you should go to school kids This comment is just stupid.Because critical chance is a percentage already, a mod that says +X% critical chance is ambiguous, so this has nothing to do with schooling. Link to comment Share on other sites More sharing options...
Kokuen Posted April 16, 2013 Share Posted April 16, 2013 Well before the 7.0 melee weapons at least would give you a hint about how much Critical Chance it had on the old skill tree system but I'm pretty sure that the values for some dagger I guess was about 7.5 Critical Chance, yep it didnt display as percentage before.... so now that we cant check this sort of info it's kinda confusing -.-' This comment is just stupid. Because critical chance is a percentage already, a mod that says +X% critical chance is ambiguous, so this has nothing to do with schooling. Cube just let the troll do his work and troll, if you dont give him attention he'll go away ;) Link to comment Share on other sites More sharing options...
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