--.B.--HARDCOREDAVE- Posted September 7, 2014 Share Posted September 7, 2014 (edited) Environments 2.0 So I think it would be a really nice concept if the game environment in Warframe can be destructible be either the player or the enemy (example: we can chip/destroy of the rock pillars or event trees in some of the earth defense mission in the cave tavern tile set or forest tile sets by through heavy fire of our weapons or we can melee destroy walls or pillars and it can fall down and damage enemies or even our warframes. It would be awesome to create like a mini avalance in the ice tile sets or so. Likewise our enemies can also destroy our cover spots for example if we hide behind rocks or covered metal areas where the more we are under heavy fire the less the stability of the structure of the material we are taking cover in is. Stealth 2.0 It would be nice to see some stealth elements inspired from the top notch stealth games like assasins creed where we can utilize various stealth kill animations while cling to ledges assassinate, assassinating from above and or below this would really add the ninja element back to the game and another suggestion is that we can receive more reputation through a reputation system by stealthily infiltrating missions and assassinating enemies without being spotted and leaving by using the new" archwing" thing hopefully with the introduction of the underwater tile set we can do also submerged stealth kills? lol Open world colonies/planets 1.0 are special planets inhabited by neutral colonies in which we can either choose to defend the from the attacks of the more aggressive races or choose to destroy them and raid their planets for resources. This can be tied also with the reputation building system and proxy wars. clans and alliances can also make there presence felt through these colonies? by either acting as saviours or tyrants imagine a vast planets we can explore with different alien colonies or races it would make this game perfect along with stealth 2.0 anyway hope DE takes a look at some of these suggestions, also want to know what the feed back of the community is :D Edited September 7, 2014 by HARDCORE_DAVE Link to comment Share on other sites More sharing options...
--.B.--HARDCOREDAVE- Posted September 7, 2014 Author Share Posted September 7, 2014 (edited) Also can we have ship raiding 1.0? of enemy vessels? lol or hunting 1.0 in earth where we can hunt exotic animals besides kubrows either for domestication or so that we can sell them for credits as exotic finds to space merchants or we can extract from them skin, fur, teeth and other materials that we can use to further accessorize our weapons or warframes. Edited September 7, 2014 by HARDCORE_DAVE Link to comment Share on other sites More sharing options...
--.B.--HARDCOREDAVE- Posted September 7, 2014 Author Share Posted September 7, 2014 And possibly trap setting 1.0 later on in which we can literally set traps throughout the map allowing us to utilize guerilla warfare and ambush tactics. :D Link to comment Share on other sites More sharing options...
gir240 Posted September 7, 2014 Share Posted September 7, 2014 i kinda like the idea of a pelt around my warframe like a cloak Link to comment Share on other sites More sharing options...
--.B.--HARDCOREDAVE- Posted September 7, 2014 Author Share Posted September 7, 2014 i kinda like the idea of a pelt around my warframe like a cloak IKR lol Link to comment Share on other sites More sharing options...
--.B.--HARDCOREDAVE- Posted October 5, 2014 Author Share Posted October 5, 2014 I hope DE will consider these concepts/ideas in later updates :D Environments 2.0 So I think it would be a really nice concept if the game environment in Warframe can be destructible be either the player or the enemy (example: we can chip/destroy of the rock pillars or event trees in some of the earth defense mission in the cave tavern tile set or forest tile sets by through heavy fire of our weapons or we can melee destroy walls or pillars and it can fall down and damage enemies or even our warframes. It would be awesome to create like a mini avalance in the ice tile sets or so. Likewise our enemies can also destroy our cover spots for example if we hide behind rocks or covered metal areas where the more we are under heavy fire the less the stability of the structure of the material we are taking cover in is. Stealth 2.0 It would be nice to see some stealth elements inspired from the top notch stealth games like assasins creed where we can utilize various stealth kill animations while cling to ledges assassinate, assassinating from above and or below this would really add the ninja element back to the game and another suggestion is that we can receive more reputation through a reputation system by stealthily infiltrating missions and assassinating enemies without being spotted and leaving by using the new" archwing" thing hopefully with the introduction of the underwater tile set we can do also submerged stealth kills? lol Open world colonies/planets 1.0 are special planets inhabited by neutral colonies in which we can either choose to defend the from the attacks of the more aggressive races or choose to destroy them and raid their planets for resources. This can be tied also with the reputation building system and proxy wars. clans and alliances can also make there presence felt through these colonies? by either acting as saviours or tyrants imagine a vast planets we can explore with different alien colonies or races it would make this game perfect along with stealth 2.0 Link to comment Share on other sites More sharing options...
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