Delhis Posted September 17, 2014 Share Posted September 17, 2014 First of all if this is already a thread, feel free to remove/move mine and direct me to the one that already exist. Recently however a problem seems to be increasingly persistent.. Sometimes when I join a squad it loads me and another player (out of 4) in first, after 3 seconds says failed mission and throws us back to the ship. (It also starts off weird with a broken animation of starting a mission.) Link to comment Share on other sites More sharing options...
DrJia Posted September 24, 2014 Share Posted September 24, 2014 It's been happening more and more to me too. In fact at least half of all void games I join now start like this. Doesn't seem to be a problem for everyone but it definitely seems to be following me around. Link to comment Share on other sites More sharing options...
awanh11073 Posted October 4, 2014 Share Posted October 4, 2014 i tried to do a ODE with 4 players and as soon as the game started the mission failed this is become a problem for me : ( Link to comment Share on other sites More sharing options...
jepeman Posted October 5, 2014 Share Posted October 5, 2014 Just had the same issue when trying to do a T1 cap keyshare. Didnt matter who started the session, always the same problem. Ended up giving up on it, sadly used up my own key as I was the first one to host a key and I was the only one who hosted without a problem. Even on that run the people joined up slowly as the automagical matchmaking deemed my 100/10 meg connection unworthy and chose a laggy host instead. Guess its back to ignoring the new prime gear as I initially decided and continue my break, returning lasted a whole one buggy void mission, nevermind the whole horrible void drop system... Link to comment Share on other sites More sharing options...
Tails-san Posted October 6, 2014 Share Posted October 6, 2014 I've noticed that this seems to be most common when the key user loads slowly after a host migration due to host election. The mission will start without them, as usual for slow loading clients, but then immediately fail due to the key holder not being in the mission (to prevent exploits for free runs). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now