Austerity Posted October 23, 2014 Share Posted October 23, 2014 (edited) Hellooo DE and fellow Tenno Everywhere, With the skill changes that are coming down the pipeline, I had two simple requests to help increase functionality. #1. Please allow Tenno to have personalized key bindings for skills. This makes perfect sense, as skills will now be static. there doesn't seem to be any reason for players not to be able to have individual binds per individual warframe same as gear, map, etc. ( bad example XD ) #2. If plausable, please allow Tenno to have toggles to disable skills. Thanks so much! Edited October 23, 2014 by Austerity Link to comment Share on other sites More sharing options...
mrecentric Posted October 23, 2014 Share Posted October 23, 2014 +1 Link to comment Share on other sites More sharing options...
Kalvorax Posted October 23, 2014 Share Posted October 23, 2014 umm...power #1-#4 in the customize keybinds menu..... Link to comment Share on other sites More sharing options...
-FV-Runehawk Posted October 23, 2014 Share Posted October 23, 2014 Isn't it currently possible to remap your ability keys? I could be wrong, but check the key bindings in the Options menu. Link to comment Share on other sites More sharing options...
-AR.D2 Posted October 23, 2014 Share Posted October 23, 2014 This is actually already possible. Link to comment Share on other sites More sharing options...
Frostosti Posted October 23, 2014 Share Posted October 23, 2014 you can remap keys, but then you change them for all frames at the same time. e.g. skill 2 of frame X and skill 3 of frame Y to the same key is impossible. Link to comment Share on other sites More sharing options...
Austerity Posted October 23, 2014 Author Share Posted October 23, 2014 (edited) you can remap keys, but then you change them for all frames at the same time. e.g. skill 2 of frame X and skill 3 of frame Y to the same key is impossible. This is basically what I was getting at. Example: MP on Nova set to #4, Globe on Frost set to #4, Radial Blind on Excalibur set to #4, etc. so it would be per frame not blanket coverage. Edited October 23, 2014 by Austerity Link to comment Share on other sites More sharing options...
legendarysidekicksteve Posted October 23, 2014 Share Posted October 23, 2014 I don't see why it is necessary to implement a skill-disabling function. All you have to do is not use the skill. There's no real downside to having all skills on with no mod point cost; you always have the option to use a skill, but you don't have to. Link to comment Share on other sites More sharing options...
Frostosti Posted October 23, 2014 Share Posted October 23, 2014 I don't see why it is necessary to implement a skill-disabling function. All you have to do is not use the skill. There's no real downside to having all skills on with no mod point cost; you always have the option to use a skill, but you don't have to. press wrong button, energy wasted. Link to comment Share on other sites More sharing options...
legendarysidekicksteve Posted October 23, 2014 Share Posted October 23, 2014 press wrong button, energy wasted. I doubt its worth it from a developers perspective to spend time and resources to focus on a problem that goes away with time as players get more skilled and used to their keyboard. Link to comment Share on other sites More sharing options...
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