Zyphre Posted April 21, 2013 Share Posted April 21, 2013 (edited) For mods such as Serration, Hornet strike, Vitality, and Redirection - players that didn't have 20 pages of rare fusion cores from CB will find themselves more or less unable to a single mod of this type even to level 8 or 9. As a rough and approximate example: Fusing Serration with Serration rank/amount (assuming the amount need doubles each time which seems to be a good approximation) Rank 0 = 0 Rank 1 = 1 Rank 2 = 3 Rank 3 = 6 Rank 4 = 12 Rank 5 = 24 Rank 6 = 48 Rank 7 = 96 Rank 8= 192 Rank 9= 384 rank 10= 768 From Rank 0-6 it takes 94 duplicate fusions. At 600 per fuse that's 56,400 credits. Rank 6-7 - 96 fusions, 57600 credits The diminishing return is from this point is the problem for newer players. Rank 7-8 - 192 fusions, 115,200 credits Rank 8-9 - 384 fusions, 230,400 credits Rank 9-10 -768 fusions, 460, 800 credits Total cost for a max Serration: 1,534 Serration mods to fuse, 920,400 credits. Again, this is just a simple approximation but no matter how you look at it - without having tons of rare 10 fusion cores laying around you won't be able to get these mods leveled past a certain point. How do we fix this? Maybe adjust the curve for diminishing returns? Cap the amount of fusions it takes per level once you get to level? Or the easiest solution: take the 10 levels down to 5 or 6 and re- scale the % increases per level. Balancing around people that have hundreds of mods from CB laying around probably isn't the best way to go here. Edit Quoting possibly more accurate numbers. Yes, those number are big. But I think you just did some error on the tabel (maybe) Rank 0 = 0 Rank 1 = 1 Rank 2 = 2 Rank 3 = 4 Rank 4 = 8 Rank 5 = 16 (not so sure, but) I think that duplicate double their price for rank up. (or their power got halved after each use) So. Rank 6 = 32 Rank 7 = 64 Rank 8= 128 Rank 9= 256 rank 10= 512 Still a great number... 1024 serration... for Rank 10... BTW I'm stuck (fine for now) at Rank 5 (and no, I haven't find that many serration, just used some low rank fusion core). Edited April 22, 2013 by Zyphre Link to comment Share on other sites More sharing options...
-CM-Zura Posted April 21, 2013 Share Posted April 21, 2013 (edited) ew i stil wonder how ppl gona reach that high.... Make it less if you want to fit in that card + a potato wont save your &#! Edited April 21, 2013 by Asuraknight Link to comment Share on other sites More sharing options...
Steemship Posted April 21, 2013 Share Posted April 21, 2013 O_O I'd never looked at the numbers...just stopped when it stopped being reasonable... Link to comment Share on other sites More sharing options...
Cinderain Posted April 21, 2013 Share Posted April 21, 2013 (edited) I don't think I know a single person from CB who has gotten that high. However, it's not like you even need to. Edited April 21, 2013 by FatalX7 Link to comment Share on other sites More sharing options...
Kasern Posted April 21, 2013 Share Posted April 21, 2013 Ah. Plenty of people who started with the Steam release have maxed mods. Wambulance does, for example, the twitch streamer. Link to comment Share on other sites More sharing options...
DaftPansy Posted April 21, 2013 Share Posted April 21, 2013 (edited) I believe you confused your numbers. 0->10 is 1023 dupes. Formula is 2 to the n'th power - 1 = dupe mods required. Where n is the rank you want the mod. (EDIT: although you can just leave it as 2 to the n'th because you need 1 to begin with.) Edited April 21, 2013 by DaftPansy Link to comment Share on other sites More sharing options...
Cinderain Posted April 21, 2013 Share Posted April 21, 2013 (edited) Ah. Plenty of people who started with the Steam release have maxed mods. Wambulance does, for example, the twitch streamer. The level 10 mods? Because level 3 and 5 are fairly easy to obtain. Edited April 21, 2013 by FatalX7 Link to comment Share on other sites More sharing options...
Katakuna Posted April 21, 2013 Share Posted April 21, 2013 Well, why would anyone want to go that high anyway? Aside from burning credits. Link to comment Share on other sites More sharing options...
raigu Posted April 21, 2013 Share Posted April 21, 2013 with the new patch raising the funds and fusion cores its rly possible as a long therm thing... i got 1 million and played a lot the last week... but within a month an average player or over 2 months a less playing player can reach this.... Link to comment Share on other sites More sharing options...
wess23 Posted April 22, 2013 Share Posted April 22, 2013 (edited) With hard work :( Edited April 22, 2013 by wess23 Link to comment Share on other sites More sharing options...
MINDOVERFATE Posted April 22, 2013 Share Posted April 22, 2013 (edited) You don't technically NEED to have any mods. But that's not the point. If it's in the game, and it's a core skill, it shouldn't take a lifetime to max out. The balancing here is horrid, especially when you look at Serration and then realize that there's another dozen mods exactly this exaggeratedly difficult to build. Edited April 22, 2013 by MINDOVERFATE Link to comment Share on other sites More sharing options...
Kitzun Posted April 22, 2013 Share Posted April 22, 2013 Well, why would anyone want to go that high anyway? Aside from burning credits. Because all mods have a starting energy requirement and the higher you make one the more effect you get per energy point. Look at Hornet Strike, it goes from 20% with 4 energy req to 220% at 14. Basically, at level 0 you get 20/4=5% per energy point, and at level 10 you get 220/14=15,71% per energy point. And if your item has a slot with the good polarity, then it become 20/2=10% to 220/7=31,43% per EP. For number of mods/creds, it's ruin on the other hand, but else it would be OP. No, it would be broken. Link to comment Share on other sites More sharing options...
Cinderain Posted April 22, 2013 Share Posted April 22, 2013 You don't technically NEED to have any mods. But that's not the point. If it's in the game, and it's a core skill, it shouldn't take a lifetime to max out. The balancing here is horrid, especially when you look at Serration and then realize that there's another dozen mods exactly this exaggeratedly difficult to build. I wouldn't call a damage boost a core skill. I've got my Serration at about 4 and I've had no problems when I use it on my Braton Vandal and Paris. Our actual core skills, our abilities, only go up to 3. Link to comment Share on other sites More sharing options...
MINDOVERFATE Posted April 22, 2013 Share Posted April 22, 2013 (edited) I wouldn't call a damage boost a core skill. I've got my Serration at about 4 and I've had no problems when I use it on my Braton Vandal and Paris. Our actual core skills, our abilities, only go up to 3. Then I guess Vitality and Redirection aren't core skills either, are they? Fine, take on high-end content without them. Is it possible? Obviously, but it's not going to be as easy without health and shields - core skills. But then why bother having such high-end mods in the game? And for the record, Serration is base damage - base damage is a core skill, the skill in which all other damage-modifying skills draw their modifications from. If all mods were simply additive functions like elemental damage, I could see your point, but the current mod system is broken. Edited April 22, 2013 by MINDOVERFATE Link to comment Share on other sites More sharing options...
Ashiotomi Posted April 22, 2013 Share Posted April 22, 2013 Damage boost isn't a core skill, mods are. All the mods happen to be ridiculously expensive to max, it's too much. Link to comment Share on other sites More sharing options...
f3llyn Posted April 22, 2013 Share Posted April 22, 2013 (edited) I can't think of a scenario where you'd actually need maxed out redirection or vitality. Or more specifically, where'd you actually want them maxed out. Maybe in super high level defense missions I guess? But after level 5 or 6 they'll start requiring to much energy and not leave you that much room for other mods, imo. Edited April 22, 2013 by f3llyn Link to comment Share on other sites More sharing options...
Poochy Posted April 22, 2013 Share Posted April 22, 2013 Think its okay, this is one long lasting mod you arent expected to finish it in a week if you just started. Many other mods are just 5 so to have some that take time to max is good I feel Link to comment Share on other sites More sharing options...
Cinderain Posted April 22, 2013 Share Posted April 22, 2013 (edited) Then I guess Vitality and Redirection aren't core skills either, are they? Fine, take on high-end content without them. Is it possible? Obviously, but it's not going to be as easy without health and shields - core skills. But then why bother having such high-end mods in the game? And for the record, Serration is base damage - base damage is a core skill, the skill in which all other damage-modifying skills draw their modifications from. If all mods were simply additive functions like elemental damage, I could see your point, but the current mod system is broken. I'm not sure if you know what "core skill" means. Health and shields aren't skills, nor are they the "core" of anything. Even less so after more recent changes. We've got passive boosts to health, shields and energy now, if you didn't know. Kinda nice. I think people are missing the fact that you don't need to max your damage boosting mods to be effective. But, that's just not an efficient answer for some of the more stat-obsessed players, is it? Edited April 22, 2013 by FatalX7 Link to comment Share on other sites More sharing options...
Nicocat Posted April 22, 2013 Share Posted April 22, 2013 (edited) Soloing Pluto with a Potatoed Ember that has a rank 5 (out of 10) on any mod, max. It's fine that getting to level 10 is bullS#&$ hard. Gives you obsessive nutters something to do =P Edited April 22, 2013 by Nicocat Link to comment Share on other sites More sharing options...
MINDOVERFATE Posted April 22, 2013 Share Posted April 22, 2013 I'm not sure if you know what "core skill" means. Health and shields aren't skills, nor are they the "core" of anything. We've got passive boosts to health, shields and energy now, if you didn't know. Kinda nice. I think people are missing the fact that you don't need to max your damage boosting mods to be effective. But, that's just not an efficient answer for some of the more stat-obsessed players, is it? Stop trying to be cute with reinterpreted semantics. Health and shields as well as base damage are core skills, period. In a normal RPG-based progression that this game takes its cues from, they'd be the ones you'd be putting points into with every level-up, either strength or endurance or whatever. Just because the modding system is an alteration of that doesn't change that fact, and neither does the passive boost. I don't think YOU know what "core skill" means. Mods are the only way for a player to increase their core skills through progression. You can play naked and mod-less if you want, but I'd like the ability to effectively build my character. Link to comment Share on other sites More sharing options...
Wazzzabi Posted April 22, 2013 Share Posted April 22, 2013 The cost v benefit is marginal the higher the rank. I believe the cap is set high to give the "hardcore" something to do...not neccesarily something that everyone will ever attain without considerable effort. If the cap is low, hardcore players that has completed the map and maxed their weapons will have nothing else to do. This is similar to guildwars2 where the cost of certain racial armor that has similar stat to craftable armor takes forever to obtain...in which players were complaining that it was impossible for them to get it. Certain things are meant to be exclusive to people who are willing to put in the time. Link to comment Share on other sites More sharing options...
Cinderain Posted April 22, 2013 Share Posted April 22, 2013 (edited) Oh, sorry, I didn't know this was other games. I thought I was talking about Warframe specifically. Edited April 22, 2013 by FatalX7 Link to comment Share on other sites More sharing options...
MINDOVERFATE Posted April 22, 2013 Share Posted April 22, 2013 Oh, sorry, I didn't know this was other games. I thought I was talking about Warframe specifically. You're forgiven. I didn't realize you didn't have any experience with other games. Link to comment Share on other sites More sharing options...
Cinderain Posted April 22, 2013 Share Posted April 22, 2013 You're forgiven. I didn't realize you didn't have any experience with other games. I didn't realize I was playing them when I was playing Warframe. Link to comment Share on other sites More sharing options...
Thypari2013 Posted April 22, 2013 Share Posted April 22, 2013 I am playing since ~2-3 weeks and I have a shield mod on lvl 8 by now. I think it is okay. In 1-2 months it will be lvl 10 Link to comment Share on other sites More sharing options...
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