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Oodanata Visuals Are Weird + Important Issue


Deidaku
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Is it just me?

 

n°3  and n°4 just don't look right...

 

n°4 is the worst , It doesn't seem to have any effect. All I see is my character glowing as if he has blessing applied on him and that's it. The stun effect isn't very noticable, a bigger aura would be nice

 

the game is too fast paced for us to notice how our powers affect our enemies

 

Missile volleyneeds to look more "unique " yes there's the demo archwong elytrion that already shoots missles  so why not give bigger plasma balls instead of missles , ( kinda lie dragonball Ki attacks)

 

And the explisions generated by the said ability could be bigger....it just doen't feel as I have any impact on the battlefield when using it

 

Now the important issue imo : Reduce the radions of th light coming form the oodanata while in boost mode , it's really really blinding and is kinda tiring ( even more so with the camera shaking)

 

 

PS: we need an archwing feedback subsection DE :)

Edited by Deidaku
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Instead of the light radiation you say, I would like to have/leave a trail, I don't have problems with the radiation but I guess I could get reduced if more people find it annoying, no problem with that but GIVE ME MY DAMN TRAIL!!!!

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I'm not sure if ur saying its just the visuals that are bad or also the skills themselves, but anyways ..

 

For me no3 skill is horrible and pretty much useless - are my missiles supposed to fire 1 by 1 for an eternity while stopping me from casting other skills? Not to mention i can boost forward and melee the enemy before the missiles even hit lol.

 

No4 skill - yes the stun only ever seems to work sometimes (bugged?), but overlooking that, the way my AW is set up atm i get enough distance on the skill to circle inside a interception cap point and knock any enemies back that try take it, allowing me to cap it. So i find this skill very useful. On Uranus where it takes me around 4-8 hits with the sword to kill a single enemy - I go to cap point and use no2 so I don't get wiped out by missile spam, then anything that comes to try contest it gets knocked back with no4 - makes the mission manageable, barely (burns through alot of energy restores). If anything I would like the stun to work and the skill to do more than tickle Uranus enemies (if there is a mod that can up its dmg i haven't found it yet)

 

I found the lights at the back extremely annoying, causes me to have headaches and when i look away from the screen Its like i've been staring into the sun. Thankfully black energy color turned them off :)

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I'm not sure if ur saying its just the visuals that are bad or also the skills themselves, but anyways ..

 

For me no3 skill is horrible and pretty much useless - are my missiles supposed to fire 1 by 1 for an eternity while stopping me from casting other skills? Not to mention i can boost forward and melee the enemy before the missiles even hit lol.

 

No4 skill - yes the stun only ever seems to work sometimes (bugged?), but overlooking that, the way my AW is set up atm i get enough distance on the skill to circle inside a interception cap point and knock any enemies back that try take it, allowing me to cap it. So i find this skill very useful. On Uranus where it takes me around 4-8 hits with the sword to kill a single enemy - I go to cap point and use no2 so I don't get wiped out by missile spam, then anything that comes to try contest it gets knocked back with no4 - makes the mission manageable, barely (burns through alot of energy restores). If anything I would like the stun to work and the skill to do more than tickle Uranus enemies (if there is a mod that can up its dmg i haven't found it yet)

 

I found the lights at the back extremely annoying, causes me to have headaches and when i look away from the screen Its like i've been staring into the sun. Thankfully black energy color turned them off :)

The visual  for the skills are bad

 

Black energy color got it!

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