Thaumatos Posted April 22, 2013 Share Posted April 22, 2013 Premise: The Grineer have successfully excavated an Orokin artifact and are transporting it to a research facility. Once there, they will subject the artifact to a battery of tests in an effort to gain lost knowledge and expand their empire's reach. You must keep this tram/train from reaching its original destination. Gameplay: This mission would function as a defense archtype on a mobile platform. At various points throughout the mission, you run into enemies that either board the platform while moving, ride alongside the platform, or come up from behind on another platform in an attempt to attack you and the artifact. You must keep the artifact from being destroyed for a number of waves until given the option to end the mission via "switching" the path and extracting. If you forfeit the switch, you "miss" the junction and continue playing through a harder set of waves. If the switch is chosen, you see a short clip of your character shooting the switch, the platform changing direction, and your character leaving with the usual ship transport. Thoughts, comments, suggestions? Link to comment Share on other sites More sharing options...
SolluxCaptorTA Posted April 22, 2013 Share Posted April 22, 2013 +1, great idea to revamp defense missions. Maybe have a higher chance of getting mobility based upgrades, like Rush or Marathon. Link to comment Share on other sites More sharing options...
Nyller Posted April 22, 2013 Share Posted April 22, 2013 I can only say that i support this idea! Link to comment Share on other sites More sharing options...
halofury36 Posted April 22, 2013 Share Posted April 22, 2013 When I first read the title of the thread I was curious, because being able to chase something down and capture it could be very challenging... after reading the concept, I like it, but it was a different direction than I imagined. This is all to say that I like the concept! The thing is that if the mission had been what I first envisioned, it would be very easy to mess up and auto-fail due to falling behind (if there was no auto progression). With this idea, the lead in to the mission could still be the capture of a stationary platform, but, I assume, it would start moving once it was activated or something. It sounds challenging and dynamic. Link to comment Share on other sites More sharing options...
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