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More Interesting Bosses


OoKeNnEtHoO
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Currently, apart from the Jackal in Fossa, Venus, all other bosses are essentially high shield, high hp, high damage (any combination of the three) of regular enemies.

 

This makes them nothing more than boring enemies whose difficulty comes from a prolonged fight which when given enough shield, hp and damage, any player can easily take them out.

 

We really need bosses that are more unique and not just enemies with higher stats.

 

Possible boss types that are frequently used in game are:

 

~ Boss that spawns enemies. Usually these bosses are invulnerable until the spawns are killed.

~ Boss that is invulnerable or too fast/powerful to hit until something in the environment is destroyed. Usually is something(s) that, when destroyed, traps the boss in place for a short period.

~ Boss that duplicates itself. Usually players have to find the real boss to cause damage to it. (I think there is one in the game already but he should be able to do it constantly and the waypoint should point to his duplicates as well, otherwise what's the point?)

~ Boss that has a hidden weak spot. Usually players have to destroy the certain weak spots on the boss first before the hidden weakspot is exposed. This is what the Jackal is.

 

 

Of course, there are more variations than what I listed but essentially, please make the bosses require something to be done first before it can be damaged or take more damage.

Edited by OoKeNnEtHoO
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