Malikon Posted November 3, 2014 Share Posted November 3, 2014 (edited) While I was browsing through the Syndicate rewards, I've noticed that many (if not most) of the weapon mod rewards were for weapons that are either unpopular or unable to keep up with people's expectations of what a weapon should do. I dont feel this type of mod properly represents the effort to secure loyalty to a Syndicate. What I would propose would be Syndicate weapon mods that have neat functions such as (but not limited to): - Converts X% of all physical damage to Slash/Impact/Puncture damage - Converts X% of all elemental damage to Heat/Cold/Electricity/Toxic/Viral/Corrosive/Blast/Radiation/Gas/Magnetic - Limits weapon to proccing only physical status debuffs * - Limits weapon to proccing only elemental status debuffs * - Allows weapon to damage objects/mobiles regardless of what state of "rift" they are in. - Increases burstfire rate by X% - Reduces damage falloff of shotguns by X% These are just ideas that drastically change the way a weapon is used without directly adding "moar damage". If something like this were put into effect, underappreciated weapons would need to be fixed accordingly and I would also suggest NOT allowing syndicate weapon mods to be traded. Subnote: These could be specified down to specific status debuffs. (such as only allows the weapon to proccing corrosive or slash) Thoughts? Edited November 3, 2014 by Malikon Link to comment Share on other sites More sharing options...
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