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Solar Rail Conflict Mechanics - Need Some Official Answers


DurganKael
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I understand that the PvP conflict concept is fairly new, but it would be really nice to get some hard, official documentation up (maybe on the wiki) on exactly how these things work. A lot of it I've worked out already, but want to fact check:

 

* Solar rail integrity and what influences it (player count, mission success, etc.)

* Conflict mod unlocking (order and rank/modpoint conversion)

* Changes to damage mechanics

* Changes to ability function/effectiveness (is somewhat documented on the wiki and in patch notes)

 

If I can get discussion going (and preferably some word-from-on-high from the dev team) I'd like to compile all of this as a standing guide and maybe expand the wiki article to be more complete and useful.

 

Solar Rail Integrity

I've made some observations of my own which may or may not be correct:

 

* Solar Rail Integrity, based on RSS feed, is based on a percentage of a total 75,000 hitpoints.

* For each match, one point is deducted from Solar Rail Integrity for each 1% of the power core's health.

* Each 100% successful attacker victory will drain 100 hitpoints, or 0.13_%, from Solar Rail Integrity.

* Bringing down a Solar Rail requires a total of 750 successful matches.

 

Conflict Mod Unlocking

Adding soon. I have for the most part worked all this out though.

 

Changes to Damage Mechanics

Adding soon. Needs discussion.

 

Changes to Warframe Ability Functions and Effectiveness

Adding soon. Needs discussion.

Edited by DurganKael
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