datbear Posted April 24, 2013 Share Posted April 24, 2013 not sure if this happens to anyone else but everytime I play defense mode there's always a glitched enemy that is behind walls or something, we can't find it or kill it. And no one wants to quit and get penalties.mods please fix this Link to comment Share on other sites More sharing options...
Darkmagicol Posted April 24, 2013 Share Posted April 24, 2013 It is against corpus ? if so then i know which enemy you mean it can be found! Link to comment Share on other sites More sharing options...
[DE]Mitch Posted April 24, 2013 Share Posted April 24, 2013 Which maps have you experienced this on? Where does it say the enemy is? Link to comment Share on other sites More sharing options...
OvrTehBottm Posted April 24, 2013 Share Posted April 24, 2013 Which maps have you experienced this on? Where does it say the enemy is? Kiliken in Venus, unfortunately the marker bounces all over so tieing down a specific location is impossible. We covered every inch of ground spending over 30 minutes looking in niches, ledges and everywhere we could possibly go. This included climbing the cliff face as far as we could. The only location I could tie the enemy to, would be at or around the semi-circular overhang. This only occured when standing at the Cryopod, any attempt to move to the original location caused the enemy marker to jump across the mini-map. Therefore it becomes impossible to tie the enemy to a single location. It should be noted that this occured on Wave 6. Please fix this as soon as possible. Link to comment Share on other sites More sharing options...
-Legendzzz Posted April 24, 2013 Share Posted April 24, 2013 Xini mob is allways stuck in the wall u need to enter the room and kill it. Link to comment Share on other sites More sharing options...
TechnoDrift Posted April 25, 2013 Share Posted April 25, 2013 (edited) Lately I've noticed on defense there are doors that should be locked down, like where you start, that remain open. So instead of being able to stay by the core and the enemies come to you, you now have to go hunt them down. On some levels it is now possible to go find the extraction zone on defense and leave early. Like for example on wave 6, or even on 1 if you so choose. Gaia and Lith (Earth) for example, are examples of where this happens. Edited April 25, 2013 by TechnoDrift Link to comment Share on other sites More sharing options...
bbrodriguez Posted April 25, 2013 Share Posted April 25, 2013 There are problems with enemies hanging back on the Sedna defenses as well. Rooms remain open and there's an extraction point that's usable. It's making defenses unplayable due to the time required to hunt them down. Link to comment Share on other sites More sharing options...
[DE]Mitch Posted April 25, 2013 Share Posted April 25, 2013 Is it the map with the Landing Tower? I'm curious where they are physically getting stuck in walls. I know the last guy of each wave seems to always get scared and 'hide' (I've spoken to a programmer about this), but I've never seen them IN a wall. Link to comment Share on other sites More sharing options...
GTG3000 Posted April 26, 2013 Share Posted April 26, 2013 http://cloud-2.steampowered.com/ugc/541832883049818777/5CC0E7018D5710389DC294489ED460E244BEA180/ They seem to get stuch here every time, too. Link to comment Share on other sites More sharing options...
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