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Defence, Time Wise One Of The Most Played Game-Modes, Clearly Does Not Have The Love It Deserves.


Innocent_Flower
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Defend regenerating item against enemies as they get higher levels on an unchanging arena. 

 

 

Now that's simple; but it's also got a ton of flaws. 

 

 

- Needed abilities. Needed frames. ODD is "throw a vortex onto the cryopod and watch the game play itself" TD is very much "sit in the snowglobe" for at least the later levels. There's nothing to encourage other types of play or discourage that type of play. ODD is the most mindless thing ever thanks to vortex. 

 

- The spawn's don't change. Even the Most basic dedicated-to-defence games have a kind of order to the spawns. Warframe could do something like "shield lancers first, troopers/lancers/ napalms second, seekers and elite lancers spawning last" then perhaps have another wave do "Rollers first, bombadiers and butchers second, heavy gunners and heavy melee last" you could do "all suicide butcher waves" or "wave with jackals as heavy units" just for fun. 

 

- The spawn locations don't change (with the exception of some extremely minor stuff on ceres). You're doing the same thing. You could have had some grand "they're coming from the north" type thing. Hell you could have some kind of crazy Orcs must die thing where all the enemies come concentrated from one or two locations that change each round (wouldn't work with the boltor prime, but that needs to be fixed and we all know it) If the player knew where the enemy was coming from they could then fight the enemy near the gates rather than always at the end. The small location movement would add a good deal of play value. 

 

-AABC reward rotations are criminal and you know it. 

 

The actual map just doesn't change enough.  Nevermind spawns; The most we get to variety is the silly little moving cryopods for ceres. Yet we're playing the same thing for over 20 waves sometimes. We could have more. Examples

Rocks/trees/crates changing places/sizes at the start of each game so the map feels new/fresh. 

Parts of the map get damaged by players/enemies. Destroyed scaffolding, ruptured pipes and containers, 

Ship debris/asteroids fall from the sky and alter the map. 

Natural hazards cause map changes. 

The giant mech you just killed's corpse didn't disintegrate and it's parts became one with the map. 

Interior lighting changes. lighting on the inside of a ship may get turned off or go into alarm mode. 

time of day changes, or the sun isn't visible. Perhaps an eclipse occurs with an asteroid. 

The weather changes.

Automated defences can be hacked at access panels by enemies/players as part of map control

 

Only one mode of defence. We could instead have

 

- Don't let enemies into an area.

- Don't let enemies carry your stuff back to their target. 

-Don't let enemies destroy/capture all your points

- The defence point alternates each wave. 

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