TheGrimGamer Posted November 13, 2014 Share Posted November 13, 2014 (edited) So this is a response to the update 15.2,0 nerf of Shield Polarize... oh man what a terrible idea. Firstly the change doesn't make any logical sense, why would Mag need to see her allies to use a magnetic power on them or not be able to use it on herself and secondly... Mag has a lot of shields and she needs all of them, they're the only thing that keeps her standing especially when an enemy slips through Crush and gets a couple shots in or when fighting a boss, so taking away the ability to regenerate them relatively quickly makes her almost unplayable. This new version of Shield Polarize is nothing more than a waste of time and energy. For example why would you stop to regenerate your allies shields mid fight instead of just wiping out the enemies? Of course the easy answer is you wouldn't. The AOE ally regen was just there to help justify the 50 energy cost but it was never the primary use case for the power. Heck peoples shields tend to drop so fast that there's not even time to cast Shield Polarize on them, the skill just takes too long which was one of the reasons it was so well balanced. You had to pick between recharging your shields fast or just moving to a safer location. Now the power is more a battery for hijacking missions than anything else. So in short, please change this back. It was well balanced before and it was thematically correct before. Now it's borderline useless and Mag is borderline unplayable as a result. Edited November 13, 2014 by TheGrimGamer Link to comment Share on other sites More sharing options...
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