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Syndicate: Missions, Mission Tree, Rival Syndicate Incursions, Allied Spawns...


Genji
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If there is anything I want to see from syndicates, mission wise, it's presence & variety.

 

 

Missions (Combo & Unique Objectives)

 

 

All Syndicates after ( ___ conditions met) will have an endless, randomized mission tree with significant syndicate reputation only upon completing all of the missions' objectives. Syndicate missions will be started via _____& it will open up their version of the star map. It will always have few randomized planets at a time, levels will vary.

 

Thwarting or killing rival NPCs will have special reputation gain & consequences. A bounty hunter encounter should trigger if you are an enemy to 2 or more factions that are allied. (I'll leave what that should be up to you guys, he/she should be well equipped but not an assassin from the Tenno, Corpus or Grineer but they should be powerful yet comical in a sense.)

Losing to them should damage your reputation by a large percentage & defeating them should offer a randomized bonus & exclusive weapon or reusable bps of some sort. 

 

Nodes will consist of a single mission but they will hold host to multiple objectives & surprises, with occasional incursions from rival/ enemy syndicate (actual faction NPCs, not the specters/ eximus). Sometimes before, during or after the objective. Allied support from the Syndicate hosting said mission with 1 or 2 NPCs & Allied Syndicate will have a spawn chance as well.

 

Sabotage will add hazards to the mission (Life Support, Shields reduced etc.) Captured Targets will add tougher enemies on the map (Hyenas, Drak Masters, Hellions, Attack Drones, etc.)

 

 

Example Combo Mission would look like:

 

Steel Meridian: Rescue, Mobile Defense (Rescue Target is carrying Data Mass) & end with a Sabotage (Random chance incursion: Perrin S incursion, there for a different objective & your sabotage will hinder that (3 way fight ensues) .

 

Cephalon Suda:  Capture Target, Spy, followed by an Interception.

 

Arbiters of Hexis:  Rescue Captive, Defense (5 wave) & Interception

 

Perrin Sequence:  Orokin Sabotage (Grineer), Corpus Invade on the other side of the gate, Capture Target (Sgt. Nef Anyo)  has the Void Key. (New Loka incursion, they come to your aid during the fight.)

 

Red Veil: Archwing Exterminate, Exterminate Corpus, Rescue a Tenno Specter (Arbiters of Hexis Incursion, portable Orokin traps laid, Arbiters with Radial Disarm, Dispel & timed rescue (Arbiters are trying to save the target before you do, they do not want you driving them down the path of a warrior)

If ____ syndicate makes it to the captive 1st, they will switch teleport & fail that part of the objective.

 

Completing all objectives successfully & keeping npc’s / rescue targets alive will add significant reputation points.

These mission will also go towards unlocking syndicate specter BPs & getting better armed random syndicate npcs to accompany you.

 

 

 

I'm thinking of making more suggestions to this but I'm interested to know what people think of it.

Edited by Genjinaro
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