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Why Is There Only One Type Of Each Mission?


Innocent_Flower
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Defence: defend single regenerating artifact. 

MD: defend points strewn randomly across a regular level. Exit

Interception: Domination with four points. 

Sabotage: smash target, exit. 

Capture: claim two targets, Exit. 

 

 

Now, That's getting a little boring for me. (700 hours in) Thing is It wouldn't be hard to make more under the same labels. Infact some of these simple things would be very fun to play. 

 

 

Defence1: Defend single regenerating artifact

Defence2: Defend multiple artifacts that respawn (loss when they're all gone at once) (could instead be Interception)

Defence3: Defend single artifact with a survival timer rather than a wave counter. 

Defence4: Defend Exit/entrance. Mission has lives and lives are lost when too many enemies get past the border. 

Defence6: Defend interception capture points which are initialy tenno, but can't be retaken. (might be interception)

 

MobileDefence1: Defend random points on a level, exit. 

MobileDefence2: Defend randomly chosen part of the arena, alternating points on some waves. 

MobileDefence3: Hijack. 

MobileDefence4: Repeated Hijacks.

MobileDefence5: Reverse Hijacks. Player must stop enemy from escorting item to the end. 

 

Interception1: Domination with four points. 

Interception2:Domination with a variable of points. 1,2,3,5

Interception3: Capture domination. All points are initialy enemy controlled. Tenno win if they can take them all. 

 

Sabotage1: Sabotage targets, Exit

Sabotage2: Sabotage as many targets within a time limit as possible. 

Sabotage4: Rebuild. The enemy sabatage targets, you must repair them. 

 

Capture1: capture two targets, Exit. 

Capture2: Capture as many targets as you can within a time limit. 

 

 

Now, Some of those would be fun as hell. A few of them could be done quite easily. 

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Defence 2 is bad because everyone will just focus on defending 1 objective and ignore other ones unless you give better reward. 

Defence 3 is pretty much mobile defence

Defence 4 is more like tower defence but with players being towers and will end up as hallway hero

MD1 and MD2 are the same things almsot

MD3 is in game, MD4 is just endless version

MD5 is once again Hallway hero

Interception 2 makes no sense what so ever.

Interction 3 is easier than the one in current state

Sabotage 2 is more of an endless type

Sabotage 3....how do you imagine it? 1player fixing 3 defending him?

Capture 2 is endless version of capture.

I dont knwo what was your point along in this thread.

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Defence 2 is bad because everyone will just focus on defending 1 objective and ignore other ones unless you give better reward. 

Defence 3 is pretty much mobile defence

Defence 4 is more like tower defence but with players being towers and will end up as hallway hero

MD1 and MD2 are the same things almsot

MD3 is in game, MD4 is just endless version

MD5 is once again Hallway hero

Interception 2 makes no sense what so ever.

Interction 3 is easier than the one in current state

Sabotage 2 is more of an endless type

Sabotage 3....how do you imagine it? 1player fixing 3 defending him?

Capture 2 is endless version of capture.

I dont knwo what was your point along in this thread.

-Unlikely, though a better reward for keeping more alive is likely. 

- you read that wrong

-Not really. So long as you don't put it on a map with one hallway. 

- MD2 would take place in a far smaller arena, and would let you leave on waves. 

- What's the problem with having an endless version. Get currency for how far you get, not how much health you have at the end. That tiny difference could provide a lot of changes. 

- MD5 would, however, be a dynamic hallway hero with a very wide hallway. 

- Quite simple really. Interception with less or more than four points. 

- Interception 3? Fast paced gameplay, but not necessarily easier, just quicker. With resets telling you to do it again on harder. It'd be like reverse endless defence. 

- It doesn't have to be an endless gamemode. It could simply be rushes for a high score. 

- I know right? Wouldn't it be great. Fast paced capture. Capture extreme. 

 

 

Edited by [DE]Danielle
Removed rudeness
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