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Irregular Map Layouts


Rusalki
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People are complaining about the current levels being too linear, bland, and predictable. Here are a few ideas working with current assets.

-Rooms set at an angle.

-Walls joining rooms destroyed.

-Setting gravity to a different face.

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Another idea I already proposed in a different thread:

Vertical room expansion. Higher floors, more catwalks, more alternative routes near the ceilling/under the floor, more ways to jump at the enemy from behind and feel like a ninja.

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