Rusalki Posted January 13, 2013 Share Posted January 13, 2013 People are complaining about the current levels being too linear, bland, and predictable. Here are a few ideas working with current assets. -Rooms set at an angle. -Walls joining rooms destroyed. -Setting gravity to a different face. Link to comment Share on other sites More sharing options...
Demonocolips Posted January 13, 2013 Share Posted January 13, 2013 they are working on it. Link to comment Share on other sites More sharing options...
Borreh Posted January 14, 2013 Share Posted January 14, 2013 Another idea I already proposed in a different thread: Vertical room expansion. Higher floors, more catwalks, more alternative routes near the ceilling/under the floor, more ways to jump at the enemy from behind and feel like a ninja. Link to comment Share on other sites More sharing options...
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