iamLoveless Posted April 26, 2013 Share Posted April 26, 2013 So I just logged on to test out the new changes to the shotgun. It's terrible, there is literally no use for this weapon anymore. Potato'd takes 3 shots to kill a Grineer from 20m or so away. Strun and Boar are unarguably the better weapons. Thanks for wasting my time and effort, not to mention the only catalyst I had DE. Oh and making the Glaive BP an alert award is horse S#&$. You #*($%%@ up. Link to comment Share on other sites More sharing options...
Gryphticon Posted April 26, 2013 Share Posted April 26, 2013 Dissapointed like you. Link to comment Share on other sites More sharing options...
-CM-Zura Posted April 26, 2013 Share Posted April 26, 2013 Link to comment Share on other sites More sharing options...
Mr.Mango Posted April 26, 2013 Share Posted April 26, 2013 Yep. Good that I still have my good ol' Boltor somewhere, just have to find it...and yeah, my Boar and Strun of course. But hey, lets nerf the highest Rank Weapon in the game into eternity, sounds like a great plan! :) Link to comment Share on other sites More sharing options...
TheElderLulz Posted April 26, 2013 Share Posted April 26, 2013 My gram also seems to suddenly lack even more then it already did too. Link to comment Share on other sites More sharing options...
iamLoveless Posted April 26, 2013 Author Share Posted April 26, 2013 Yep. Good that I still have my good ol' Boltor somewhere, just have to find it...and yeah, my Boar and Strun of course. But hey, lets nerf the highest Rank Weapon in the game into eternity, sounds like a great plan! :) Actually the Boar is unusable now. %75 Damage falloff after about 10M(ish). Link to comment Share on other sites More sharing options...
Ceres666 Posted April 26, 2013 Share Posted April 26, 2013 Disapointing to say the least. I can understand DE wanting to get rid of the 'sniping shotgun' role that Hek played.......but...wow....there is no reason i can think of to use the current Hek vs the Strun or Boar. Hek's effective range is just pitiful now. May as well melee if you need something to get that close :/ Link to comment Share on other sites More sharing options...
InFlames Posted April 26, 2013 Share Posted April 26, 2013 I just tested into a door to see the pellets, if you use right click to zoom-in it's not SO BAD... But still... o: Tested with HEK as well, i imagine BOAR far away with that full auto... *autch* Link to comment Share on other sites More sharing options...
Panzermeido Posted April 27, 2013 Share Posted April 27, 2013 Yeah. Shotgun sniping was a concern at 40-50 meters, not 10 or 20. Now the Hek is simply not viable, it interlopes with melee directly - they basically share a range now. Link to comment Share on other sites More sharing options...
ZefiruShrike Posted April 27, 2013 Share Posted April 27, 2013 (edited) I just tested into a door to see the pellets, if you use right click to zoom-in it's not SO BAD... But still... o: Tested with HEK as well, i imagine BOAR far away with that full auto... *autch* They didn't change the spread. They made bullets do less damage the farther from the target you are, which is much much worse. Edited April 27, 2013 by ZefiruShrike Link to comment Share on other sites More sharing options...
wkfire Posted April 27, 2013 Share Posted April 27, 2013 Yes, it might be disappointing. But bear in mind that the Devs talked about balancing weapons. If the Hek is so overpowered, the other weapons will be viewed upon as 'useless'. Furthermore, this change is realistic. Shotguns are supposed to be effective in short range, not long range. If not, what are the snipers for? You can rage all you want, but dont take it out on the Devs. P.S. I have a hek and its supercharged too. Link to comment Share on other sites More sharing options...
InFlames Posted April 27, 2013 Share Posted April 27, 2013 They didn't change the spread. They made bullets do less damage the farther from the target you are, which is much much worse. yea but the spread is higher as well witch alone would be something good, but combined with this it's awfull.. Link to comment Share on other sites More sharing options...
Spoit Posted April 27, 2013 Share Posted April 27, 2013 Yes, it might be disappointing. But bear in mind that the Devs talked about balancing weapons. If the Hek is so overpowered, the other weapons will be viewed upon as 'useless'. Furthermore, this change is realistic. Shotguns are supposed to be effective in short range, not long range. If not, what are the snipers for? You can rage all you want, but dont take it out on the Devs. P.S. I have a hek and its supercharged too. Yeah...realistic shotguns actually have a much longer range than game shotguns do Link to comment Share on other sites More sharing options...
Voidstalker Posted April 27, 2013 Share Posted April 27, 2013 Problem, Tenno? My boomstick still works. Link to comment Share on other sites More sharing options...
Ceres666 Posted April 27, 2013 Share Posted April 27, 2013 Yes, it might be disappointing. But bear in mind that the Devs talked about balancing weapons. If the Hek is so overpowered, the other weapons will be viewed upon as 'useless'. Furthermore, this change is realistic. Shotguns are supposed to be effective in short range, not long range. If not, what are the snipers for? You can rage all you want, but dont take it out on the Devs. P.S. I have a hek and its supercharged too. You sir have clearly never fired a shotgun in real life. Link to comment Share on other sites More sharing options...
gamefreak9149 Posted April 27, 2013 Share Posted April 27, 2013 i had almost no reason to use any other gun over the Hek, it was that good of a gun. This game is still beta and they need to find balance to the weapons. All we can do is let them know how bad the shotguns feel to us players now. Link to comment Share on other sites More sharing options...
DarkMark Posted April 27, 2013 Share Posted April 27, 2013 The fall-off range is WAY too close, that's the problem. You can't even shoot down a small hallway and do more than 3-4 damage per pellet even with a super-charged strun. Link to comment Share on other sites More sharing options...
Shwoooop Posted April 27, 2013 Share Posted April 27, 2013 They overnerfed the shotguns. Running effectiveness into the ground is not a good way of balancing. Link to comment Share on other sites More sharing options...
MilesCadre Posted April 27, 2013 Share Posted April 27, 2013 I wont say nothing on Hek. I dont think the changes to shoguns in general were necessary, but I'd bet its a response to the fact that ALOT of people use shotguns. My bet is that they are reducing the efficiency of high dps weapons. which idk why, since the game inheritly is dps based. More damage = faster level clearing. Link to comment Share on other sites More sharing options...
TwelveTigers Posted April 27, 2013 Share Posted April 27, 2013 I haven't tested my hek in a higher-leveled planet yet, so I can't really tell.But I just don't like how the hek is not always flying away the dead bodies anymore, like it used to before the update. To me, this makes the hek visually weak.... Link to comment Share on other sites More sharing options...
ValhaHazred Posted April 27, 2013 Share Posted April 27, 2013 Would half the current damage drop off work? Link to comment Share on other sites More sharing options...
DarkMark Posted April 27, 2013 Share Posted April 27, 2013 The problem is the distance it starts to drop off, which is about 5-10 feet, seriously. Anymore than 10 feet, and your shotgun turns into a pea shooter. Link to comment Share on other sites More sharing options...
EvieTheTenno Posted April 27, 2013 Share Posted April 27, 2013 Copy pasting from another thread I responded to: This is rediculous, shotgun's ALREADY have damage fall-off, it's called pellet spread, dps isn't even half as high of that of the Braton or Gorgon at medium-long range. I worked my &#! off to get my HEK and put a potato on it and literally 2 days later it's useless. This damage fall-off is rediculous but at least take it off the HEK as it's supposed to be the longer range shotty.Been testing it post patch and the thing can't even one shot chargers at 10m away. Link to comment Share on other sites More sharing options...
Panzermeido Posted April 27, 2013 Share Posted April 27, 2013 Would half the current damage drop off work? No, not really. Four melee ranges aren't a combat range, even for a shotgun. It's easier to traverse it than spend ammo on it. I'd say make the fall-off start at 20 meters and make it less harsh, topping at 30 percent. It's still unrealistic, but, well... somewhat balanced. Somewhat. Link to comment Share on other sites More sharing options...
Thypari2013 Posted April 27, 2013 Share Posted April 27, 2013 (edited) Sorry to say: But that is called balancing. If you think of a Shotgun you think of a high burst low range weapon. It also was terrible OP. Edited April 27, 2013 by Thypari2013 Link to comment Share on other sites More sharing options...
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