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Complementing Enemies Should Spawn Together. (Also: Tons Of Minibosses)


Innocent_Flower
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It doesn't help the game that enemy variety is always so random. 

 

Lancer,bombaider,balistae,scorpion,trooper, lancer, Drahk master. 

 

 

 

Now, the best rated shooters tend to group guys together. "here's a ton of antlions, Now a ton of soldiers, now a ton of slow zombies. Let's interupt those zombies with a group of fast zombies. Yeah" or "here's a room with loads of invisible guys with swords. Have fun!" and my favourite "you cleared the room? Here's their mini-boss of a leader!

 

 

Seriously. If we had something like 

 

Corpus Stealth team: Entirely invisible squad
Moa hunting team: Shockwave moa, Railgun moa 

Sniper team: Sniper crewmen, Mine osprey. 

 

 

Grineer Standard Team: Lancers, Seekers. Trooper, random heavy unit. 

Grineer Melee team: Butchers, Flameblades/powerfists.

Grineer Assault team: Shield lancers, Elite lancers, troopers

Grineer extermination team: Scorpions complimenting scorches and napalms. 

Grineer defense team: Shield lancers, Lancers and bombardiers/heavy gunners. 

Grineer Helions: Missile helion, Shock trooper Helion. melee helion, Heavy Helion. (Under the assumption that by "Helion" is for the jetpack, not the missiles) 
Grineer hunting team: Sniper, roller. 

Grineer Light infantry: Light Lancer (butcher with gun) lancers, Random medium unit. 

 

I kinda like infested as a non-stop hectic mess. But even still: You can have some organisation to better the chaos. For example: you could seperate Runners (that explode) from Leapers and chargers. If you did that: Runners would be more distinguishable from the other units. You could therefore make them more notably different in terms of gameplay by giving them more powerful, more telegraphed explosions. 

 

Last and sadly least: the corrupted. 

Use the teams of the other groups: Charger/Leaper teams. 

 

You could also have pure teams in the game just for S#&$s and giggles. 

"entire army is napalms" team

"Entire army is Rollers" team

"Entire Army is tar moa and those little leach things" Team.
"Entire enemy is eximus" (Make the eximus fun before you actually do that, please) 

 

It should also be considered that squads have Minibosses as their leaders. Or: In the case of large open maps: sometimes have a flying unit who assists in fights before trying to flee after damage. 

Corpus

- Unspecified jackal model

- Unspecified Hyena model
- Unspecified boss-Osprey. 
- Unspecified Super-Moa

 

Grineer:

 Grineer Jackal  (the grineer, after all, do buy from the corpus, and jackals are seen in grineer ships) 

Dargyns
Dregs

Officers

 

Grineer Casting Officer: Marelok/Stug/grinlok/acrid/gremlins/DualVipers. Telleport/Jetpack/dash. Grenades/orbitalStrikes/swarm missiles/Tesla

Grineer Melee Officer: Manticore/Brokk  Ironskin/Invisibility/Speed  Leap/ashTeleport Shockwave/Elemental wave/Charge. 

Grineer Supporting Officer: Hek/Gorgon/Ogris/Vulkar/Shield+Kraken Clone/SoTD/Heal  Seekers/Grenades/tesla/Drahks  ElementalDamageBuff/ArmourBuff/SpeedBuff. 

 

Casting officer: Eviscerator model
Melee Officer: Bombardier model.
Supporting Officer: Bombardier, Heavy female or oversized medium unit. 
They all wear commander hats. 
250px-CommanderDE.png

 

Infested

Juggernaut
Mutalists of larger Machines. 
Grander versions of anything really. Grab anything infested. Make him bigger. Give it random selection from a few sets of abilities. I mean look at phorid; He's just a big charger with missiles

Corrupted: Everythng previously mentioned. Except Dargyns. You wouldn't put them in a void tower, even if the ceiling is that high

 

Seriously though: It'd improve level design and replayability a thousandfold to have characters complimenting eachother and making each encounter feel different and fresh. 

Edited by Innocent_Flower
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