Innocent_Flower Posted December 7, 2014 Share Posted December 7, 2014 (edited) It doesn't help the game that enemy variety is always so random. Lancer,bombaider,balistae,scorpion,trooper, lancer, Drahk master. Now, the best rated shooters tend to group guys together. "here's a ton of antlions, Now a ton of soldiers, now a ton of slow zombies. Let's interupt those zombies with a group of fast zombies. Yeah" or "here's a room with loads of invisible guys with swords. Have fun!" and my favourite "you cleared the room? Here's their mini-boss of a leader! Seriously. If we had something like Corpus Stealth team: Entirely invisible squadMoa hunting team: Shockwave moa, Railgun moa Sniper team: Sniper crewmen, Mine osprey. Grineer Standard Team: Lancers, Seekers. Trooper, random heavy unit. Grineer Melee team: Butchers, Flameblades/powerfists. Grineer Assault team: Shield lancers, Elite lancers, troopers Grineer extermination team: Scorpions complimenting scorches and napalms. Grineer defense team: Shield lancers, Lancers and bombardiers/heavy gunners. Grineer Helions: Missile helion, Shock trooper Helion. melee helion, Heavy Helion. (Under the assumption that by "Helion" is for the jetpack, not the missiles) Grineer hunting team: Sniper, roller. Grineer Light infantry: Light Lancer (butcher with gun) lancers, Random medium unit. I kinda like infested as a non-stop hectic mess. But even still: You can have some organisation to better the chaos. For example: you could seperate Runners (that explode) from Leapers and chargers. If you did that: Runners would be more distinguishable from the other units. You could therefore make them more notably different in terms of gameplay by giving them more powerful, more telegraphed explosions. Last and sadly least: the corrupted. Use the teams of the other groups: Charger/Leaper teams. You could also have pure teams in the game just for S#&$s and giggles. "entire army is napalms" team "Entire army is Rollers" team "Entire Army is tar moa and those little leach things" Team."Entire enemy is eximus" (Make the eximus fun before you actually do that, please) It should also be considered that squads have Minibosses as their leaders. Or: In the case of large open maps: sometimes have a flying unit who assists in fights before trying to flee after damage. Corpus - Unspecified jackal model - Unspecified Hyena model- Unspecified boss-Osprey. - Unspecified Super-Moa Grineer: Grineer Jackal (the grineer, after all, do buy from the corpus, and jackals are seen in grineer ships) DargynsDregsOfficers Grineer Casting Officer: Marelok/Stug/grinlok/acrid/gremlins/DualVipers. Telleport/Jetpack/dash. Grenades/orbitalStrikes/swarm missiles/Tesla Grineer Melee Officer: Manticore/Brokk Ironskin/Invisibility/Speed Leap/ashTeleport Shockwave/Elemental wave/Charge. Grineer Supporting Officer: Hek/Gorgon/Ogris/Vulkar/Shield+Kraken Clone/SoTD/Heal Seekers/Grenades/tesla/Drahks ElementalDamageBuff/ArmourBuff/SpeedBuff. Casting officer: Eviscerator modelMelee Officer: Bombardier model.Supporting Officer: Bombardier, Heavy female or oversized medium unit. They all wear commander hats. Infested JuggernautMutalists of larger Machines. Grander versions of anything really. Grab anything infested. Make him bigger. Give it random selection from a few sets of abilities. I mean look at phorid; He's just a big charger with missilesCorrupted: Everythng previously mentioned. Except Dargyns. You wouldn't put them in a void tower, even if the ceiling is that high Seriously though: It'd improve level design and replayability a thousandfold to have characters complimenting eachother and making each encounter feel different and fresh. Edited December 7, 2014 by Innocent_Flower Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted December 7, 2014 Share Posted December 7, 2014 Was this by any chance inspired by my post: https://forums.warframe.com/index.php?/topic/343244-dont-spawn-individual-enemies-spawn-squads/ ? I definitely agree. +1 Link to comment Share on other sites More sharing options...
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