Detheroc Posted December 12, 2014 Share Posted December 12, 2014 (edited) The Kohm has an interesting function, that with every shot you do while holding the trigger down, the next shot will shoot double that amount, up to a max of 10 bullets per shot.. The glaring problem is, that each additional bullet consumes 1 extra ammo. That means, it will use 1 ammo at first shot, 2 ammo at second, 4 ammo at third, 8 ammo at fourth, 10(whyever) at fifth and ever after. Problem is obvious, insane ammo drain. And what do we get to deal with that ammo drain? 960 max ammo. What? Still only 10 shotgun ammo from pickup? Are you even listening what many people said about weapons like Glaxion, Grakata, Twin vipers? Increasing the max ammo pool is not how you deal with insane ammo drain. You last a bit longer, but then you can still forget the weapon for the next 20 waves/minutes. That is NO way to go.Suggestion: Now IF the Kohm had a decent base damage, lets say X, that is spread over Y pellets, and every continuous shot would add another Z pellets at the cost of one extra ammo, that would be something. Because you could still go single-shot and do some damage with it. But 15 base damage? No way DE. (X,Y and Z are obviously to be replaced with actual values, i just didnt want to get people to discuss the values i made up of nothing and how they are broken, happened often enough) Edited December 12, 2014 by Detheroc Link to comment Share on other sites More sharing options...
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