MJ12 Posted April 29, 2013 Share Posted April 29, 2013 In Warhammer 40,000: SPACE MARINE, you didn't have health pickups but your health didn't regenerate. Instead, to regain health, you killed things in close combat. This was awesome, because it meant that melee was properly high-risk high-reward even with guns that were actually extremely powerful and accurate. So this is a fairly simple proposal: 1. Remove health orbs from the game. Well of Life can stay, it'd be the mainstay of ranged healing. 2. If you kill someone via melee attacks (or a melee execution that's only available against low-health enemies/downed ones), you get some health back. Maybe +5-15 a kill depending on how conditional it is? This retains the fast-paced gameplay of Warframe, improves the balance between melee and gunplay (because a melee character now is healing as he kills, while a gun-using character doesn't heal to make up for the fact that he's taking less damage), and removes the immersion-breaking red health orbs that look like they're right out of a fantasy game. Link to comment Share on other sites More sharing options...
Necrio Posted April 29, 2013 Share Posted April 29, 2013 As long as the Tenno yell FOR LOTUS while doing it I'm ok. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted April 29, 2013 Share Posted April 29, 2013 Vampire much? Link to comment Share on other sites More sharing options...
drunkpunk222 Posted April 29, 2013 Share Posted April 29, 2013 Troll topic, for tonns of things can say the same. Link to comment Share on other sites More sharing options...
sk8er100100 Posted April 29, 2013 Share Posted April 29, 2013 i like this idea alot :D Link to comment Share on other sites More sharing options...
Tetsmeha Posted April 29, 2013 Share Posted April 29, 2013 (edited) DEAD ON Edited April 29, 2013 by Tetsmeha Link to comment Share on other sites More sharing options...
Namacyst Posted April 29, 2013 Share Posted April 29, 2013 Feel free to make a melee oriented Rhino/Saryn player like me OP through such a change because having a sentinel regenerating 600+ shields in an instant after they failed is not enough and we definitely need health per kill to keep the huge 600+ Hitpoints pool at max. I like it ^^ Link to comment Share on other sites More sharing options...
Mietz Posted April 29, 2013 Share Posted April 29, 2013 (edited) You get health damage in this game? I thought that only happens with toxic ancients. Seriously, the times I take HP damage is when I'm half AFK watching a movie at the same time as playing. Especially with a sentinel this almost never happens. Edited April 29, 2013 by Mietz Link to comment Share on other sites More sharing options...
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