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About MJ12

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  1. I would love it if they removed the per-target cap because the Diplos are fun as hell and have perfectly fine stats but the homing projectile mode is really wonky and clunky. Definitely agree with this suggestion.
  2. I think Sevagoth's shadow needs a significant speed increase and his claws need some more reach and damage. His shadow-form feels too slow for a melee focused super mode, and the shadow's health isn't all that high. It having separate mods from Sevagoth himself also makes it very expensive to mod, which adds to the inconvenience and clunkiness there. I'd say that buffing the shadow form's health, shields, damage, and speed by 50% each would make his shadow-form a lot more potent and viable as a start.
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