WhisperByte Posted January 6, 2015 Share Posted January 6, 2015 The first time I saw melee prowess, I lol'd. +1 to a status mod buff. The first time I saw Melee Prowess I thought that maybe it's additive. I wasn't surprised to learn that I was wrong, though. Link to comment Share on other sites More sharing options...
420degreequicksopeswag Posted January 6, 2015 Share Posted January 6, 2015 I don't even care if the dual stat mods need to get nerfed slightly to make up for this change, those mods clearly need a buff. The dual stat mods were released to make status builds viable and solve this issue(disregarding polarities). Link to comment Share on other sites More sharing options...
GeneralArmchair Posted January 7, 2015 Share Posted January 7, 2015 The dual stat mods were released to make status builds viable and solve this issue(disregarding polarities). Then they failed utterly at solving the issue of worthless vanilla status mods because the vanilla status mods are still worthless. Link to comment Share on other sites More sharing options...
420degreequicksopeswag Posted January 7, 2015 Share Posted January 7, 2015 Then they failed utterly at solving the issue of worthless vanilla status mods because the vanilla status mods are still worthless. Those aren't the only useless mods -maglev? -intruder? -warm coat? Antitoxin? marathon quick rest speed holster? etc. Link to comment Share on other sites More sharing options...
letir Posted January 7, 2015 Share Posted January 7, 2015 -maglev? Did you even buttslide? Link to comment Share on other sites More sharing options...
420degreequicksopeswag Posted January 7, 2015 Share Posted January 7, 2015 Did you even buttslide? Do you even copter? Link to comment Share on other sites More sharing options...
Casval_Rouge Posted January 8, 2015 Share Posted January 8, 2015 Funny thing is, they were already S#&$ before their reincarnation into status chance boost. It was 15% stun chance, which barely anyone used because it's practical effect was so debatable and misunderstood. So with Damage 2.0, what did DE do? Change it to status chance WITHOUT even giving a SINGLE thought into what 15% status chance increase even means. And this isn't the first time we have to this problem. Remember True Steel? Or even Pressure Point? We've been down this road before and DE will only bother to do the bare minimum every time. Unless they are planning a overhaul 2.0 stuff, which will then eventually be forgotten and abandon because of Archwing / Movement 2.0 / Swimming / Social hub / Pets or whatever. I've been saying this since the first month Warframe enter close beta about balancing, I can't believe it is already more than 2 years and I'm still talking about this problem. And before I thought Warframe was in "beta" so they weren't into the polishing and tweaking stage yet. Nope. Either we are still in "beta" or Warframe is forever stuck in this never-ending power / feature creep cycle. Link to comment Share on other sites More sharing options...
letir Posted January 8, 2015 Share Posted January 8, 2015 Do you even copter? No. Link to comment Share on other sites More sharing options...
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