Deidaku Posted December 29, 2014 Share Posted December 29, 2014 (edited) Here are a few things that would improve archiwng gameplay a bit after having played it exstensively for a while ( but only the oodanata archwing , imperator Veritus and Velocitus) here's the deal >Make missile volley deal more damage +more utility . It's a very underwheling ability considering the amount of energy it demands. or make it a toggle ability ; arching keeps firing missiles continuously to deal massive aoe damage to enenmies in range until energy is depleted . about 10 energy per missile ( need t test the current ability a bit more) >Give us actual evasive maneuvers+ change the melee heavy attack Yeah we have flares.........and that's it . litterally no way to avoid enemy fire (blocking is usless given the stamina it depletes and the amount of enemies. Where's the barrel rolling ? the voluntary barrel rolling not the automatic one we currently have . Barrel rolling or air dodging could be binded to the ctrl key and would consume stamina . which brings me to my second point >Give us charge/heavy melee attacks Shouldn't be too hard, they're already ingame ( ctrl+melee). Just channge the command input ; Hold e to execute heavy attack. And voilà :D >Enemy locking So what if you want to target 1 oogma that's behind a swarm of helions? Here how locking could work >To lock / unlock : R button toggle command >Mousewheel : (dunno which button on pS4 controller or XB1) , change target (aims for the enenmy closer to the crosshair) Like in strike suite infinity So what so you guys think? Edited December 29, 2014 by Deidaku Link to comment Share on other sites More sharing options...
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