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New Clan Weaponry


DarkRuler2500
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Hello,

what do u think, when talking about Clan Weapons?
Few good weapons, some average stuff and lots of garbage, isn't it?

 

I worked out some ideas for weapons available within the Clan Research Labs.

Mostly the weapons i present are a fusion of two lower tech weapons, using parts of each sub-weapon to make a stronger weapon than both parts.

 

I did three weapon ideas until now, however this thread should NOT ONLY consist of my ideas.

GO AHEAD GUYS, and think of your own weapons. The more activity this thread gains the higher the chance a developer sees how great our ideas are.

 

1.) Defiler (Requires: Embolist and Torid Research)

 

While holding the trigger the defiler spreads tar around the area dealing corrosive damage to all enemies being hit by it. The tar stays on the ground slowing enemies and dealing corrosive damage over time. The weapon does damage and slow the player but NOT allied players.

 

Available in: Bio-Lab

Mastery Rank: 9

Weapon Slot: Primary

Trigger Type: Holding

Firing Rate: 5 round/sec

Magazine Size: 20 rounds/mag

Reload: 2 seconds

Direct Hit

Elemental Damage: 300 corrosive damage

Crit. Chance: 0%

Status Chance: 30%

 

Area Effect

Elemental Damage (on stepping on mud): 100 corrosive damage/second

Crit. Chance: 0%

Status Chance: 20%

 

2.) Burst Hammer (Requires: Jat Kittag and Ogris Research)

 

Whoever Grineer engineer designed this stuff, he was surely driven by madness. If u cannot burn or smash the enemy, then DO BOTH AT THE SAME TIME. The Burst Hammer has lower stats when compared to the Jat Kittag regarding the physical damage but each strike comes with a base part of explosive damage as well. Also ground slam attacks and combo-strikes do inflict a small fire wave pushing back enemies around the burst area.

 

Available in: Chem-Lab

Mastery Rank: 10

Weapon Slot: Melee

Weapon Type: Hammer

Physical Damage: 100 (Impact: 80; Puncture: 20; Slash: 0)

Elemental Damage: 80 (Explosive: 80)

Ground Slam Explosion: 250 Impact Area (Explosive: 250); 50 Wave Damage (50 Explosive)

Crit. Chance: 15%

Crit. Multiplier: 2.0x

Attack Rate: 1.0

Status Chance: 30%

 

3.) Atticanas (Requires: Attica and Castanas Research)

 

This Tenno Masterpiece of craftmanship shoots charged bolts in quick progression dealing damage on impact and then activating themselves after a three seconds delay. Any enemy coming close to such an active Hedgehog bolt will be damaged and stunned with electricity. Bolts still sticking in enemies will also explode after the 3 seconds delay dealing additional damage to the target and other targets around him. Pressing the Right Mouse Button will detonate all currently active hedgehog bolts manually.

 

Available in: Tenno-Lab

Mastery Rank: 12

Weapon Slot: Primary

Trigger Type: Automatic

Firing Rate: 3 rounds/second

Magazine Size: 12 rounds/mag

Reload: 2 seconds

Bolt Damage

Physical Damage: 100 (5 Impact, 5 Slash, 90 Puncture)

Elemental Damage: 50 (50 Electricity)

Crit. Chance: 30%

Status Chance: 10%

 

Bolt Explosion

Elemental Damage: 90 (90 Electricity)

Crit. Chance: 0%

Status Chance: 30%

 

4.) Gehenna (Requires Opticor and Itzal Research)

Based on the "place for the comdemned ones" aka Hell this weapon is punisher against all those daring to oppose Lotus. It is a very slow firing Primary Weapon which shoots slow moving energy. Superdense bubbles of Orokin Energy with high gravity pulling everything in its proximity into neverending pain. Or to put it ins simplier words: IT'S SHOOTING BLACK HOLES DAMMIT!

 

Because Opticor is the highest-end Weapon in Energy Lab it's sure why it is required to go even further.

But why Itzal? Well its because Itzal has a singularity as an ability. So i think u can use him as dependency quite well here.

 

The concept is based on the singularity gun out of Saints Row IV.

http://saintsrow.wik...k_Hole_Launcher

 

Available in: Energy-Lab

Mastery Rank: 13

Weapon Type: Shotgun

Weapon Slot: Primary

Trigger Type: Charge

Firing Rate: 0.5 rounds/second

Magazine Size: 2 rounds/mag

Reload: 3 seconds

 

Inner Radius (0 - 1 meter)

Elemental Damage: 200 magnetic damage per second

Crit. Chance: 0%

Status Chance per second: 20%

 

Outer Radius (1 - 5)

Elemental Damage: 50 magnetic damage/second

Crit. Chance: 0%

Status Chance: 10%

Edited by DarkRuler2500
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Mastery restrictions?How about no.

When having achieved Mastery Rank 8 right now, what can you do then?

You can use all weapons then because Dragon Nikana is the highest one right now.

There is nothing left to "work for" anymore then.

I think new weapons with Mastery Restriction would make the flow in getting further and further more smooth.

The only thing a higher-than-8-mastery rank is good for right now is more trades and more syndicate standing per day.

And thats... boring. :(

 

@SeargantHaztagazpacho:

Renamed it... however the name is rather boring now.

Well name does not make everything. :D

Edited by DarkRuler2500
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New Weapon suggestion

 

Gehenna (Requires Opticor and Itzal Research)

Based on the "place for the comdemned ones" aka Hell this weapon is punisher against all those daring to oppose Lotus. It is a very slow firing Primary Weapon which shoots slow moving energy. Superdense bubbles of Orokin Energy with high gravity pulling everything in its proximity into neverending pain. Or to put it ins simplier words: IT'S SHOOTING BLACK HOLES DAMMIT!

 

Because Opticor is the highest-end Weapon in Energy Lab it's sure why it is required to go even further.

But why Itzal? Well its because Itzal has a singularity as an ability. So i think u can use him as dependency quite well here.

 

The concept is based on the singularity gun out of Saints Row IV.

http://saintsrow.wikia.com/Black_Hole_Launcher

 

Available in: Energy-Lab

Mastery Rank: 13

Weapon Type: Shotgun

Weapon Slot: Primary

Trigger Type: Charge

Firing Rate: 0.5 rounds/second

Magazine Size: 2 rounds/mag

Reload: 3 seconds

 

Inner Radius (0 - 1 meter)

Elemental Damage: 200 magnetic damage per second

Crit. Chance: 0%

Status Chance per second: 20%

 

Outer Radius (1 - 5)

Elemental Damage: 50 magnetic damage/second

Crit. Chance: 0%

Status Chance: 10%

 

As u can see from the stats To make this weapon high-end i would suggest the research requires high-end material in rough amounts.

I would suggest something like this.

 

Research Costs (Ghost x1   Shadow x3   Storm x10   Mountain x35   Moon x100)

12000 Credits

20 Fieldron

5 Gallium

2 Tellurium

100 Cryotic

 

Manufactoring Costs

50000 Credtis

10 Fieldron

25 Gallium

5 Tellurium

2 Forma

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