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Dissruptor Energy Drain


Loswaith
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While annoying and needing to work around it, it basically a major issue only for caster/power type builds, if you have to deal with more than a few infested.

 

Typically speaking it removes 100% of your energy, whether you have 100 or 400, it doesnt matter.

 

The dowside of this is that if you happen to be built around your Warframe powers (that arent any more powerful than weapons, just different), this is far more dangerous than any other build (and can be negated by a single dissruptor attack).

 

The warframes are typically balanced in that some have more energy but in return you pay the cost of this with less armour, shields or health.

The advantage of the more energy however is lost completly if a dissruptor hits you, and in that case it's actually a flaw.  It takes longer to build up your energy again to maximum than it does others.

 

It effectivly means more energy means taking more damage, the nature of energy not recovering means it is more like health than shields are.

For example: A disruptor hit's someone with 150 energy effectivly takes 150 energy in damage, someone else with 300 energy is effectivly taking 300 energy damage (this is less issue with shields due to them regenerating).

 

One would expect the advantage of having the 300 energy would mean that you have some left after you take energy damage, however having 300 makes it less of an advantage due to now you need twice as many energy orbs to get back to full, should you find that and get hit by a different dissruptor you loose all of it where as that 150 energy warframe likely has some orbs left lying around they can then collect after defeating the second one.  At the end of the day making it better to have less energy (to a certain point) not more.

 

A couple of solutions to make it more balanced would be:

Aa flat damage to energy for the dissruption.  For example if the disruptor does 150 energy damage whether you have 150 or 300 energy means you need the same number of orbs to recover from it..  There is now a reason to have that 300 rather than just the 150 you could have and not be sacrificing other mod points (if you are using flow) or other stats (such as armour/health/shields).

 

Alternativly have the dissruptors drop half (as an example) the energy they take, so while you will still have no energy to battle the dissruptor and its friends you can recover a chunk after defeating it.

 

A third option could be to have a set amount of energy and shields a dissruptor drains so say you get 500 drain that 150 energy warframe takes 350 damage to shields, while that 300 energy warframe would take only 200 damage to shields.

 

 

This is not about learning to fight disruptors, maybe your engrosed in other enemies, dodging doesnt always work, prehaps you miss took it for a different anchient, or you suffered a bit of lag.. maybe you dont have appropiate mods even.  There are lots of aspects outside your control that can mean a dissruptor gets close to hit you.

 

The difference is that if you are a build that relies on energy then a single dissruptor (or unlucky situation) can break it unlike other types of builds.

Edited by Loswaith
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The ancients are essentially a reverse MMO-Trinity. Disruptors are meant to be bad against casters, and less so against melee, because Toxics are bad against melee, and less against casters. Healers are bad against tanks.

 

As much as you hate disruptors as a caster, it's easier for you to take out the other two.

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Healers? I dont see them as a threat against anything. Disruptors are worst of the bunch especially at later in defense mission because you usually rely on your powers somehow to take them down and toxics are just plain anti-melee.

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Honestly none of the anchients can cripple a gun or melee build in one hit.  One hit from a disruptor (reguardless of level) however can cripple a caster/powers build.

 

I'm not saying dont have them drain energy (any non-trivial drain will make them a threat to casters) just not 100% of the energy if you have allot. 

 

Sooner or latter you get hit by them, especially if you are getting swarmed by runners or other stumblers and/or multiple anchients, it currently only takes one to get to you.

Edited by Loswaith
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