MoyuTheTrinity Posted January 14, 2013 Share Posted January 14, 2013 Maybe you can make 1 big lobby map where we can hang around the "main" ship and enter training instences you could also use thos training maps to test out weapons you may or may not choose to buy/make once you get the blueprints. You could even make the main ship optional for people who cant handle more then 4 people at a time. Link to comment Share on other sites More sharing options...
audimacho Posted January 14, 2013 Share Posted January 14, 2013 this and trading system will be great Link to comment Share on other sites More sharing options...
ULessa Posted January 14, 2013 Share Posted January 14, 2013 Already exploring the idea of open areas in another thread. As a side note a trial for weapons from the market would be nice. This will actually let you know if you want the weapons. This will only be beneficial once the weapons are balanced out though as some are too underwhelming and just won't appeal to anyone Link to comment Share on other sites More sharing options...
Borreh Posted January 14, 2013 Share Posted January 14, 2013 I second this idea, having a big Tenmu mothership/base of operations (maybie multiple based on localisation and player level) would be great, would add a point of gravity to the player base which it currently lacks. A series of training zones and/or subquests wouldn't be a bad idea. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now