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How To Prove The Fast Hands Calculation Formula


Renegade343
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So, with the Fast Hands formula shown in the Wiki, I then went on to prove it as true mathematically. Here are the steps to do it: 

 

1. Get values for Primed Fast Hands (0 ≤ x ≤ 0.55, where x = value of Primed Fast Hands). If not, values for Fast Hands would do.

2. Slot them into any weapon (preferably one that has an initial reload speed of 1.0s, but if not, do not worry, for a step will take care of that). 

3. Obtain the values. 

4. Plot them onto a graphing program.

5. Set Trend line to polynomial, and get up to the highest polynomial degree possible. 

6. (The most difficult part) Recognise the fact that as the leading polynomial degree goes up, its previous polynomial degrees start to follow the Taylor series of Initial_Reload_Speed/(1+x) (where x was already stated to be the value of [Primed] Fast Hands). This would thus prove the formula to be true.

 

So, there is not really much of a need to show with lots of graphs and such as to how Fast Hands work. Just one graph, one approximate function, and recognition of curve approximation functions would do. 

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