Jump to content

Renegade343

PC Member
  • Posts

    16,925
  • Joined

  • Last visited

Reputation

13,123

6 Followers

Recent Profile Visitors

36,120 profile views
  1. There has been a few arguments about which parkour movement combination is faster alongside a few other things regarding sprint speed, such as whether Bullet Jumping combos is faster than just Sprinting and Rolling despite sprint speed increase, or whether Amalgam Barrel Diffusion Dodge Speed increase means you'll be moving slower even with increase in sprint speed. Some people say that Bullet Jumping combos are faster, others argue that Sprinting and Rolling is faster, people are rather split on Amalgam Barrel Diffusion and whether it slows you down. While there has been a few analysis here and there, there has not much of an attempt to systematically analyze and determine who's right and who's wrong. Hence, I decided to give it a stab. First, I decided to test these ideas on a flat strip of land, and I chose the Plains of Eidolon for the testing ground. The two red cave markers indicate the starting and ending points (interchangeable). The distance between the two points is approximately 250m. I then stand at one point, aim towards the other point with a scope for accuracy and precision, then move to the other point with just one parkour movement combination I want to analyze, and record it to determine the time via video editing software. I repeat the parkour movement combination five times for consistency, going from 1 to 2, then from 2 to 1, and so on. The three parkour movement combinations I analyzed are: Sprinting + Rolling (Sprint Roll) Bullet Jumping + Double Jump + Rolling (Bullet Double Jump) (the typical parkour movement combination used) Bullet Jumping + Rolling (Bullet Roll) (for areas with low ceilings) I also tested the above three parkour movement combinations with Amalgam Barrel Diffusion and without, and I used the five sprint speeds for my analysis: 0.95 1.21 1.47 1.73 2.00 After doing my runs, and obtaining the time through video editing software, I determined the average time, the standard deviation, and the relative standard deviation to ensure my data collected is useful. I decided to have my relative standard deviation to be below 2% to account for the fact that I am doing all my runs manually. The tables for the runs are shown below: The graphs are shown below: From my results, we can conclude the following: At low sprint speeds, Sprint Rolling is slower than Bullet Double Jump, but catches up at a sprint speed of around 1.37 for Amalgam and approximately 1.5 for Normal. Then, Sprint Rolling becomes faster than Bullet Double Jump. There is diminishing returns on the lowered time to travel 250m as sprint speed increases. Amalgam rolls will generally allow you to move faster than normal rolls, but this gap narrows at higher sprint speeds. It appears that rolling maintains more of your current momentum, while bullet jump maintains less, hence possibly explaining why Sprint Roll is much faster than Bullet Roll. Please note the following when using these results: These are times for traversing across flat ground. Sloped ground will be different. I did not use Aim Glide for my testing as I found it to be too variable for my setup, so if you incorporate Aim Glide, understand that these results would not be as accurate.
×
×
  • Create New...