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Suggestion: Make The Hostage Teleport


corpseshock
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Since the pathfinding is highly unreliable and teleporting is already implemented (Stalker) i want to suggest you make the Hostage teleport to the nearest player if the players distance is too far away from it.

 

This could also be a solution for loosing the mission if the person, the hostage is attached to, uses a elevator while it is still alive.

Edited by corpseshock
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Its intended to be a solution for the bad pathfinding. If the hostage gets too far away he just shows up behind the nearest player. Its not like he can magically cast a portal and teleport into wonderland. No animation, just "Oh, there he is, i thought he got stuck"

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does anybody else question:

1. Why do we have to let the stupid hostage in Rescue missions follow us around, when we can just magic-dust capture targets into our hands in Capture missions.

2. Why does "data" in Spy/Deception missions have to be carried to large suitcases with a silly array of light bulbs that have to be carried physically in a hand while the "Orokin Artifact" in Raid missions just gives us a weightless red glow.

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does anybody else question:

1. Why do we have to let the stupid hostage in Rescue missions follow us around, when we can just magic-dust capture targets into our hands in Capture missions.

2. Why does "data" in Spy/Deception missions have to be carried to large suitcases with a silly array of light bulbs that have to be carried physically in a hand while the "Orokin Artifact" in Raid missions just gives us a weightless red glow.

 

Because: Handycaps stretch out mission playtime

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