corpseshock Posted May 3, 2013 Share Posted May 3, 2013 (edited) Since the pathfinding is highly unreliable and teleporting is already implemented (Stalker) i want to suggest you make the Hostage teleport to the nearest player if the players distance is too far away from it. This could also be a solution for loosing the mission if the person, the hostage is attached to, uses a elevator while it is still alive. Edited May 3, 2013 by corpseshock Link to comment Share on other sites More sharing options...
SolluxCaptorTA Posted May 3, 2013 Share Posted May 3, 2013 And please, make him smart enough to not run into mines and to cower under cover when enemies show up. Please. Link to comment Share on other sites More sharing options...
AftieI Posted May 3, 2013 Share Posted May 3, 2013 No, the point is to protect a moron, if it means taking hits for him then you better do that. Link to comment Share on other sites More sharing options...
DanPaul7 Posted May 3, 2013 Share Posted May 3, 2013 Wouldn't make a good hostage if he could teleport! ;) Link to comment Share on other sites More sharing options...
kiwicanfly Posted May 3, 2013 Share Posted May 3, 2013 hold on a sec, if the hostage could teleport, then how did he/she become a hostage in the first place 0.o? Link to comment Share on other sites More sharing options...
vats3 Posted May 3, 2013 Share Posted May 3, 2013 hold on a sec, if the hostage could teleport, then how did he/she become a hostage in the first place 0.o? very carefully Link to comment Share on other sites More sharing options...
corpseshock Posted May 3, 2013 Author Share Posted May 3, 2013 Its intended to be a solution for the bad pathfinding. If the hostage gets too far away he just shows up behind the nearest player. Its not like he can magically cast a portal and teleport into wonderland. No animation, just "Oh, there he is, i thought he got stuck" Link to comment Share on other sites More sharing options...
Klaww Posted May 3, 2013 Share Posted May 3, 2013 Make the hostage teleport or throw a bigger brain into it. He sure does love staring at the wall as if it was chocolate milk or megan fox naked Link to comment Share on other sites More sharing options...
smithf Posted May 3, 2013 Share Posted May 3, 2013 does anybody else question: 1. Why do we have to let the stupid hostage in Rescue missions follow us around, when we can just magic-dust capture targets into our hands in Capture missions. 2. Why does "data" in Spy/Deception missions have to be carried to large suitcases with a silly array of light bulbs that have to be carried physically in a hand while the "Orokin Artifact" in Raid missions just gives us a weightless red glow. Link to comment Share on other sites More sharing options...
corpseshock Posted May 3, 2013 Author Share Posted May 3, 2013 does anybody else question: 1. Why do we have to let the stupid hostage in Rescue missions follow us around, when we can just magic-dust capture targets into our hands in Capture missions. 2. Why does "data" in Spy/Deception missions have to be carried to large suitcases with a silly array of light bulbs that have to be carried physically in a hand while the "Orokin Artifact" in Raid missions just gives us a weightless red glow. Because: Handycaps stretch out mission playtime Link to comment Share on other sites More sharing options...
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