Syllabea Posted May 3, 2013 Share Posted May 3, 2013 This new stat would be called 'Shield Effeciency'. Shield Effeciency is to Shields like Armor is to Health. The higher this stat, the less damage one's Shield takes from incoming damage. I believe that this would add a new dynamic to every warframe, introduce new mods, and give opportunities for new Shield-oriented Warframes. Also this would open up new powers, especially for Trinity. So instead of Well of Life, there could be a Recharge skill. This would restore shields on damaging an enemy, instead of Health. Any feedback is appreciated. Link to comment Share on other sites More sharing options...
Cinderain Posted May 3, 2013 Share Posted May 3, 2013 I wouldn't mind my shields having some shields. Link to comment Share on other sites More sharing options...
BlackbirdSR71C Posted May 3, 2013 Share Posted May 3, 2013 I wouldn't mind my shields having some shields. Yo dawg... Link to comment Share on other sites More sharing options...
Mr.Mango Posted May 3, 2013 Share Posted May 3, 2013 Like the idea, but might be a little overpowered. Link to comment Share on other sites More sharing options...
Cinderain Posted May 3, 2013 Share Posted May 3, 2013 Yo dawg... I wasn't gonna go there. Link to comment Share on other sites More sharing options...
LordAsmolicious Posted May 3, 2013 Share Posted May 3, 2013 The idea is nice. but maybe restrict it to having max 30%? As there is already such a thing as Armor wich can go to above 100% AFAIK. Link to comment Share on other sites More sharing options...
EclecticDragon Posted May 3, 2013 Share Posted May 3, 2013 That would basically render putting points into armor and health pointless as most people would prefer shields which regain rather then counting on health drops. Link to comment Share on other sites More sharing options...
CeanCatt Posted May 3, 2013 Share Posted May 3, 2013 The idea is nice. but maybe restrict it to having max 30%? As there is already such a thing as Armor wich can go to above 100% AFAIK. Nah. The damage reduction isn't entirely scaled with the Armor. 10 Armor = 9% reduction. 310 Armor = 76% reduction. Etc.. Link to comment Share on other sites More sharing options...
Xoxile Posted May 3, 2013 Share Posted May 3, 2013 EclecticDragon, on 03 May 2013 - 12:18 PM, said: That would basically render putting points into armor and health pointless as most people would prefer shields which regain rather then counting on health drops. Yeah I think the system that's in now works perfectly. You either chose to have a fast regenerating shield, or a health pool that drops slowly. Any kind of mixture of the two would get into some balancing problems. Link to comment Share on other sites More sharing options...
Archistopheles Posted May 3, 2013 Share Posted May 3, 2013 ITT: Armor sucks, so lets add a mod to make it even worse. Link to comment Share on other sites More sharing options...
WildJuice Posted May 3, 2013 Share Posted May 3, 2013 I think it's fine how it is. Armor for health = fast regeneration for shields. Link to comment Share on other sites More sharing options...
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