MASKSMITH Posted May 5, 2013 Share Posted May 5, 2013 Right now, if you just do a plain ol' jump off the ground and slam your hammer into an enemy, it does the base damage. Okay, good, fine. However, if you climb up to the highest point in the map (Say, the big sniper tower in one of the Corpus defense missions) and then jump off and slam your hammer, it'll do the same damage. I think its counter intuitive. Make it so the damage increases the further you fall, ala Castlevania or Dark Souls. I don't see any capacity for it being overpowered given that the very nature of it requires you to waste time climbing instead of attacking, but it'd be a neat bonus for leaving a sniper perch. Link to comment Share on other sites More sharing options...
Worira Posted May 5, 2013 Share Posted May 5, 2013 Yes please I want sicknastyrad dunkslams. Link to comment Share on other sites More sharing options...
Renan.Ruivo Posted May 5, 2013 Share Posted May 5, 2013 Up to a point, i think it's a fair idea. Although how high it would have to be for it to reach terminal velocity it's beyond me. For the sake of balance, let's say 10 meters or so. Link to comment Share on other sites More sharing options...
timster7 Posted May 5, 2013 Share Posted May 5, 2013 i don't think the game engine that built this game can do that. Link to comment Share on other sites More sharing options...
Diewalker Posted May 5, 2013 Share Posted May 5, 2013 why not a melee mod aoe range ? Link to comment Share on other sites More sharing options...
DJ__Zero Posted May 6, 2013 Share Posted May 6, 2013 sounds good.. i usually do jump off the platform stomp attacks.. dragoon slam enemies like in final fantasy... that would be great Link to comment Share on other sites More sharing options...
Tetsmeha Posted May 6, 2013 Share Posted May 6, 2013 Would make Excalibur super jump super useful. Link to comment Share on other sites More sharing options...
Necrio Posted May 6, 2013 Share Posted May 6, 2013 CHAOS DUNKKKKK Link to comment Share on other sites More sharing options...
arisaka Posted May 6, 2013 Share Posted May 6, 2013 i don't think the game engine that built this game can do that. Wha? Do you have any idea what you're talking about? Considering that the game already takes into account how far you've fallen (for your landing animations), this shouldn't be a particularly difficult thing to implement. Link to comment Share on other sites More sharing options...
RainDreamer Posted May 6, 2013 Share Posted May 6, 2013 I think, the damage on AoE could be the same. BUT! I want it so that when you directly land on an enemy with melee jump attack from sufficient height, you do an execution move that deal massive damage to that enemy. Also, air assassination. Link to comment Share on other sites More sharing options...
Geisterklinge Posted May 6, 2013 Share Posted May 6, 2013 I very much like the idea, either widen the AoE Radius or the damage depending on height. Maybe even have different weapons different effect, like the hammer has a larger AoE but Gram would have more damage, and Scindo a mixture of both.Also a positive effect is it would make excaliburs superjump a worthwile combat alternative. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now