Frostosti Posted May 6, 2013 Share Posted May 6, 2013 Hi, I think it is better if those items will level up items to 60 instead of simply doubling the points. Because currently you can go to level 30 in a couple of days already. So if you use the orokin item on it, and can level it to 60, then there is more reason to keep playing.Because now it can sometimes feel a bit easy. Link to comment Share on other sites More sharing options...
tengenkujaku Posted May 6, 2013 Share Posted May 6, 2013 No they shouldn't. Link to comment Share on other sites More sharing options...
AeonDarkness Posted May 6, 2013 Share Posted May 6, 2013 Indeed it shouldn't. You'd get way too fast your mastery level then. Link to comment Share on other sites More sharing options...
dEEkAy2k9 Posted May 6, 2013 Share Posted May 6, 2013 Indeed it shouldn't. You'd get way too fast your mastery level then. so leveling something to 60 would be faster then 2 items to 30? i don't think so Link to comment Share on other sites More sharing options...
Master_Marmot_Prime Posted May 6, 2013 Share Posted May 6, 2013 Most enemies can already easily be killed with level 30 weapons. Level 60 would be overkill + enemy levels are too low, even on Pluto. Link to comment Share on other sites More sharing options...
Dasmir Posted May 6, 2013 Share Posted May 6, 2013 Most enemies can already easily be killed with level 30 weapons. Level 60 would be overkill + enemy levels are too low, even on Pluto. i love how no one is reading the OP message. Link to comment Share on other sites More sharing options...
AscendantWyvern Posted May 6, 2013 Share Posted May 6, 2013 Most enemies can already easily be killed with level 30 weapons. Level 60 would be overkill + enemy levels are too low, even on Pluto. But a catalyzed weapon has 60 slots, the same 60 slots that would be earned through leveling. Essentially, "level 60" weapons already exist when theyre catalyzed. From what I see of the proposal, instead of doubling the slots, you would level up as normal, but 30 more levels are unlocked. This would help enhance replayability as maxing a weapon to 30 is quite fast. That said, such a change would make leveling weapons tedious and long, which allows for people on both sides of the topic to have a reasonable stance. However, the Devs have stated a possible "prestige" feature in the future which would make the change more tedious than fun. So personally, I'm against the idea of unlocking extra levels for a catalyzed weapon. Link to comment Share on other sites More sharing options...
VentRoxas Posted May 6, 2013 Share Posted May 6, 2013 Cool idea. Link to comment Share on other sites More sharing options...
Frostosti Posted May 6, 2013 Author Share Posted May 6, 2013 (edited) If getting too fast to a high mastery level is a problem, they can simply increase the amount of exp is needed to level up your mastery rank. Most enemies can already easily be killed with level 30 weapons. Level 60 would be overkill + enemy levels are too low, even on Pluto. Level 60 (requires orokin thingie) = 60 mod points + base stats of weapon Level 30 + orokin thingie = 60 mod points + base stat weapons so how are level 60 weapons stronger than level 30 weapons now? they have the exact same strenght, just take longer to achieve. Edited May 6, 2013 by Frostosti Link to comment Share on other sites More sharing options...
Phoenix86 Posted May 6, 2013 Share Posted May 6, 2013 so u actually asking to grind more because u arent grinding enough? mmmhhh... i'll borrow u my account so i can do something else while u farm for me, kay? Link to comment Share on other sites More sharing options...
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