SilverZs Posted February 24, 2015 Share Posted February 24, 2015 (edited) So there seems to be a design oversight here.... or a major bug/flaw in regards to stealth gameplay. Kubrows are not silent when moving (this is especially noticeable when using a cloak frame ~Loki/Ash~), enemies are instantly aware of kubrows the second they get close (again even more noticeable when using Loki/Ash). Another huge bug/flaw (or oversight) is that kubrows are MELEE combatants... meaning their only attack is perfectly SILENT.... unfortunately.. in-game it isn't. If I can swing a GIGANTIC MAUL (Fragor) perfectly silent AND crush skulls without alerting anyone... my kubrow can shred enemies just as silently and stealthy. ~Further Additions~ If a Loki/Ash is the frame being used and we're 'cloaked': -Why do Kubrows not benefit from cloaked damage multipliers? I'm using Loki for a reason you know! -Sunika and Sahasa 'Finisher' moves- Why are enemies able to fight off an invisible sneak attack????? Fix it. Please. Edited February 24, 2015 by SilverZs Link to comment Share on other sites More sharing options...
MrPie5 Posted February 24, 2015 Share Posted February 24, 2015 Sunika and Sahasa 'Finisher' moves- Why are enemies able to fight off an invisible sneak attack This is a bug that's been around since update 15 and isn't limited to invisibility. Why is a crawler able to stand up and shrug off a horse-sized attack wolf? How does a scorpion do it with those twig-arms? I took my kubrow's finisher mod off long ago. I'd also like to see an attack precept for kubrows similar to Revenge, so I don't have to race them to a kill when I'm trying to stealth. Link to comment Share on other sites More sharing options...
SilverZs Posted February 24, 2015 Author Share Posted February 24, 2015 Hmmm... Would you be suggesting size becoming a factor in determining if a unit can fight off a kubrow attack? And what I mean is that some units would be able to fight off a size 1 (smallest) kubrow finisher attack[based on an RNG roll of course] and a size 5 (largest height) would be completely immune to resistance vs small-medium sized enemies and have a much higher chance of performing a takedown on a heavy unit. Link to comment Share on other sites More sharing options...
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