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Melee Combo Counter Timer 2.5


Ergo-Proxy
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The melee combo counter is an interesting dynamic that has much potential. Many Tenno have aspired to make excellent melee builds for their favorite melee weapons. However, many Tenno are unable to use many slower/short ranged melee weapons for viable melee builds due to the 4 sec limit of the Melee Combo Counter.

 

I believe that the 4 sec restart counter should multiplicatively increase with the Number Multiplier, in the same way that the damage is increased.

 

For example:

1.5 x 4 sec = 6 sec (after 5 melee hits)

2 x 4 sec = 8 sec (after 15 melee hits)

2.5 x 4 sec = 10 sec (after 45 melee hits)

3 x 4 sec - 12 (after 135 hits)

 

[A 12 sec cap could be set]

 

Implementing this system would still allow slow, heavy hitting, or shorter ranged melee weapons to be viable for melee specific builds

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Or better yet, instead of disappearing completely, it just reverts to the previous damage multiplier. so if you're at say 2.5X and you don't get a hit, it goes down to 2, and so on.

 

Edit: shouldn't this be under weapon feedback?

Edited by Nedtyler
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