Ergo-Proxy Posted February 26, 2015 Share Posted February 26, 2015 The melee combo counter is an interesting dynamic that has much potential. Many Tenno have aspired to make excellent melee builds for their favorite melee weapons. However, many Tenno are unable to use many slower/short ranged melee weapons for viable melee builds due to the 4 sec limit of the Melee Combo Counter. I believe that the 4 sec restart counter should multiplicatively increase with the Number Multiplier, in the same way that the damage is increased. For example: 1.5 x 4 sec = 6 sec (after 5 melee hits) 2 x 4 sec = 8 sec (after 15 melee hits) 2.5 x 4 sec = 10 sec (after 45 melee hits) 3 x 4 sec - 12 (after 135 hits) [A 12 sec cap could be set] Implementing this system would still allow slow, heavy hitting, or shorter ranged melee weapons to be viable for melee specific builds Link to comment Share on other sites More sharing options...
NedTyler Posted February 26, 2015 Share Posted February 26, 2015 (edited) Or better yet, instead of disappearing completely, it just reverts to the previous damage multiplier. so if you're at say 2.5X and you don't get a hit, it goes down to 2, and so on. Edit: shouldn't this be under weapon feedback? Edited February 26, 2015 by Nedtyler Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted February 26, 2015 Share Posted February 26, 2015 Or better yet, instead of disappearing completely, it just reverts to the previous damage multiplier. so if you're at say 2.5X and you don't get a hit, it goes down to 2, and so on. Edit: shouldn't this be under weapon feedback? I think I prefer this. 10-12 seconds is probably too much time for most missions. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now