Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

General Feedback On This Game And It's Current State


merc4
 Share

Recommended Posts

I personally have been here since closed beta and I feel honoured to see this game grow into what it has been and though I love it. I have finally been able to look at almost all the content available and gather my current opinions on the game In both the good and bad so in this long winded post I'd like to share current issues and current things that are good within this lovely game many of us have been and hopefully will continue to play.

 

THE GOOD:

Sound Design: Currently I have been using my main warframe,an ember focused on power strength, the sound design on her, nyx, zephyr mirage and frost are rather up to snuff it's nice to hear the ice freeze in surround sound or zephyr leaping into the air on a trail of wind or the ever lovely sounds of ember setting literally everything ablaze. The weapons for the most part sound like they have a lot of kick to it making it a general thrill to use however I do have a couple issues one being the silva and aegis. The entire thing is set alight uses standard melee weapon sounds. Although i can understand the reason for doing this it doesn't feel fitting.

Designs:Most characters fit their theme extremely well, and when you see most frames for the first time you can generally get a pretty good idea at what they'll do based on how we see them stand and how their default armour and colours work. Even now we see more characters entering the fray and we see even cooler designs each moment the infested with their organic masses and tentacles, tower above or skitter around the tenno's feet and their bosses are more like colossi and a strange sense of aw comes from looking at them. And every faction fits their theme rather well. Even the syndicates are surprisingly well themed and consistent throughout the game. The weapons also fit their themes well, Grineer weapons are shown as bulky or patched together but stick with their gritty theme, corpus have a standardized design which has a more blocky sense reminding one of the very corpus ideals, Tenno weapons are designed sleek and consist of fluid design and motions, whilst the infested weapons stick to their theme taking standard or non standard weapons and even having the technocyte infect the weapons themselves as shown with mutalist quanta or paracyst or we see the fully consumed weapons like the dual ichor which appear as a pair of butcher cleavers consumed by the virus.

Movement:The parkour(although it can be finicky at times) has proven to be done very well i can move fluidly across the map never touching the ground where enemies dwell however i do have much praise there are some things which still and may still need work...

THE BAD:

Rolling: although rolling is great from high heights tends to be ok, when i roll because i fell literally 6 inches into never ending lasers in the void one tends to get a bit upset. If one was able to stop the roll or initiate the roll at the press of a button like in mirror's edge would prevent issues like this from occuring and give the players more control during movement.

Syndicates: you've heard it, i've heard it we've all heard it syndicates kinda suck, but at this point in the game they don't suck from a rep grinding stand point. They suck from a lore standpoint, each one has minimal backstory or character. Steel Meridian: police Red Veil: assassins Cephalon Suda: knowledge. Arbiters of Hexis. Justice. Perrin Sequence: trading New Loka: Earth. If every syndicate can be summed up in a word not because it's what they stand for it all we know. Red Veil has some story due to past events. But we hardly know anything. In the beginning of syndicates i thought it was cool so i picked the side which i could relate to and had the same views as which was New Loka(laugh now even i'm ashamed of their weapon mods :/) but i had no story to go off of nothing but We want to save and protect earth and the purity of wildlife. So I the ember main joined New Loka Cause i too wanted to help save earth and keep people pure because i also thought in doing so we could find a way to save the grineer and corpus at the same time. What i suggest is another utilization of The quest system Where all players go through a quick session of quests and missions which help further develop the syndicate the players relation to the syndicate and the syndicates goals/ideals. (also please dear god what's with the skana mod i don't even.)

Builds and playstyles:

I personally feel like the build shouldn't reflect the best possible way to maximize numbers on a given frame/weapon but instead should be designed to maximize the synergy between the player's playstyle and how the frames abilities are designed. My power strength ember is equipped with rush and quick rest and rather then spam my ultimate i use pure mobility to quickly vault and move around the map without staying in one place for two long, Using the bratons full auto ability to quickly pick off weaker targets while sprinting across the walls. or drop castanas on larger enemies to radiate enemies and then have their allies slaughter them then use bratons full auto to run along and quickly kill off the remaining living. whilst using the natural silva and ember synergy to quickly disorient and take out enemies , and due to the silvas ability to knock targets down  or using the third ability to combo with ember's second. However i feel like i'm not seeing enough of this, instead of using mods like that they play the numbers game until it's maximized and though i too see fun in that(having come from dark souls into this game) I still feel like players are a lot more restricted due to the later section of the game once one enters higher level void territories.

 

TL:DR;

i feel as though builds should synergize and compliment a players playstyle, syndicates need more character not more items/numbers fixes, rolling needs to be fixed due to the bs involved with rolling off a six inch drop.

 

Thanks for reading and please keep up the good work and tell me o' community what do you think is great about warframe and what could be added/fixed to improve this i feel now is a good opportunity to talk about this with pvp 2.0 on the way.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...