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Brainstorming New Modules


PapaKicks
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I strongly disagree with the suggestion of a module that reduces recoil, since you only need a specific degree of accuracy and everything above that will be kind of useless. This would be used to compensate the weakness of many weapons to a sufficient degree and make them much better than weapons, which are currently based on accuracy, in general, since they already have a superior damage output.

Edited by Marijan
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-Mod that makes your melee weapon explode on charge/jump attack, doing tons of damage to the enemies around you but also damaging you in the process. Basically an "oh S#&$" button for Infested swarms, but you have to hit the button before you lose too much shields or the explosion will nuke you, too.

-Mod that allows the Glaive to pierce enemies.

-Mod that makes bullets richochet, like the Glaive. (...except they don't fly back towards you, obviously)

-Mods that make your bullets leave a trail of fire/electricity/ice to damage/stun/slow enemies, but reduces the damage of your bullets, essentially making your gun more of a trap/support gun. Might be better if this was just a specific new type of gun as opposed to several mods.

-Mod that allows your bullets to heal allies and hurt enemies, but reduces the damage and increases reload time. Also, the healing is fairly minimal.

I think we need more gameplay changing mods. /explanation for his insanity

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Cling: You are able to cling to the wall, for a limited amount of time without sliding towards the ground until your stamina runs out.  Increases in rank reduce the stamina drain.

 

Wall Runner: You can run up walls further. (each rank adding 0.2m to the height you run up too).

 

Hardened Shields: Reduces damage taken by your shields.

 

Elemental Resistances: reduced the damage you take from specific elements (something like 10% per rank, these could be frame specific too, so ember gets fire resistance, Volt gets shock, and so forth).

 

Toughness: Increases shields and health (+20% to each per rank), doesn't stack with with Reflection or Vitality.

 

Battery: Gives energy regeneration (something like 1 per rank per 5 seconds).

 

Nanites: Gives Health regeneration (something like 1 per rank per 5 seconds).

 

Vampire: A percentage of melee damage goes to health.

 

Kinetic Converter: Shield damage restores energy.

 

Precise Deflection: Blocking has a chance to return fire to target (something like 10% or 15%, chance per rank).

 

For just a few ones for Warframes.

Edited by Loswaith
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