PapaKicks Posted May 9, 2013 Share Posted May 9, 2013 (edited) I'll be editing more as I think of them.+ Movement speed (non-sprinting) + Reduced recoil + Increased 'stun/stagger' threshold Edited May 17, 2013 by Akivoodoo Link to comment Share on other sites More sharing options...
Marijan Posted May 9, 2013 Share Posted May 9, 2013 (edited) I strongly disagree with the suggestion of a module that reduces recoil, since you only need a specific degree of accuracy and everything above that will be kind of useless. This would be used to compensate the weakness of many weapons to a sufficient degree and make them much better than weapons, which are currently based on accuracy, in general, since they already have a superior damage output. Edited May 9, 2013 by Marijan Link to comment Share on other sites More sharing options...
contractkiller4 Posted May 9, 2013 Share Posted May 9, 2013 Chance to ignore stagger Some mod that gives enemy piercing in a # of enemies way, not distance after pierce. (ie. 2/3/4 enemy pierce per shot) Link to comment Share on other sites More sharing options...
Quetzhal Posted May 9, 2013 Share Posted May 9, 2013 -Mod that makes your melee weapon explode on charge/jump attack, doing tons of damage to the enemies around you but also damaging you in the process. Basically an "oh S#&$" button for Infested swarms, but you have to hit the button before you lose too much shields or the explosion will nuke you, too.-Mod that allows the Glaive to pierce enemies.-Mod that makes bullets richochet, like the Glaive. (...except they don't fly back towards you, obviously)-Mods that make your bullets leave a trail of fire/electricity/ice to damage/stun/slow enemies, but reduces the damage of your bullets, essentially making your gun more of a trap/support gun. Might be better if this was just a specific new type of gun as opposed to several mods.-Mod that allows your bullets to heal allies and hurt enemies, but reduces the damage and increases reload time. Also, the healing is fairly minimal.I think we need more gameplay changing mods. /explanation for his insanity Link to comment Share on other sites More sharing options...
Loswaith Posted May 9, 2013 Share Posted May 9, 2013 (edited) Cling: You are able to cling to the wall, for a limited amount of time without sliding towards the ground until your stamina runs out. Increases in rank reduce the stamina drain. Wall Runner: You can run up walls further. (each rank adding 0.2m to the height you run up too). Hardened Shields: Reduces damage taken by your shields. Elemental Resistances: reduced the damage you take from specific elements (something like 10% per rank, these could be frame specific too, so ember gets fire resistance, Volt gets shock, and so forth). Toughness: Increases shields and health (+20% to each per rank), doesn't stack with with Reflection or Vitality. Battery: Gives energy regeneration (something like 1 per rank per 5 seconds). Nanites: Gives Health regeneration (something like 1 per rank per 5 seconds). Vampire: A percentage of melee damage goes to health. Kinetic Converter: Shield damage restores energy. Precise Deflection: Blocking has a chance to return fire to target (something like 10% or 15%, chance per rank). For just a few ones for Warframes. Edited May 9, 2013 by Loswaith Link to comment Share on other sites More sharing options...
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