TinyLesbianRobot Posted May 9, 2013 Share Posted May 9, 2013 (edited) The subject line basically says it. Whenver I'm in an online game, whether I join it or host it, whenever other Tenno are on screen, my framerate tanks to between 20 and 30. In solo and private, even with three other friends, I'm running between 30 and 60. Altering my graphics settings does not appear to hinder this issue, and increasing the process priority has no effect either.Anyone experiencing similar issues?My system specs are below.Model: Asus ROG G73SwOS: Windows 7 x64Core: i7 2630-QMGPU: Geforce GTX 460MRAM: 6 gigs Edited May 9, 2013 by WingedAnomaly Link to comment Share on other sites More sharing options...
MegaWuchi Posted May 9, 2013 Share Posted May 9, 2013 Did you try increasing the priority of warframe in your task manager? I also suggest contacting support they know about this stuff. Link to comment Share on other sites More sharing options...
Windbow Posted May 9, 2013 Share Posted May 9, 2013 I have experienced to too but it seems to be at its worst when your team mates are across the world from you. Or have laggy machines/connections themselves. DE_Steve has mentioned they are working on better matchup code to help the situation. Link to comment Share on other sites More sharing options...
TinyLesbianRobot Posted May 9, 2013 Author Share Posted May 9, 2013 Did you try increasing the priority of warframe in your task manager? I also suggest contacting support they know about this stuff. I have tried increasing the process priority with no success. I'll edit the OP to indicate this. Link to comment Share on other sites More sharing options...
MegaWuchi Posted May 9, 2013 Share Posted May 9, 2013 (edited) I have tried increasing the process priority with no success. I'll edit the OP to indicate this. Yeah that would be helpful, have you try anything else? Like cleaning your cluster? Edited May 9, 2013 by MegaWuchi Link to comment Share on other sites More sharing options...
HexCaliber Posted May 14, 2013 Share Posted May 14, 2013 This is a problem related to relative network performance, if anyone in the team has a poor connection everyone suffers. The host machine gets bogged down waiting on packets and sending re requests to the machine with the bad connection, and the other computers are sat waiting on updates from the host, and the overall impact is a reduction in frame rate for everyone in that game. Link to comment Share on other sites More sharing options...
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