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<Our Dream Patch Notes> (Dev Reference Post)


DreadScourge
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Some of these are real bugs. Some of these are suggestions. Feel free to post your own!

 

Movement

- Fixed a bug where players could not use abilities because they were in mid air when they actually weren't.

- Players will no longer perform "In mid air" dodge roll when pressing the jump button while running occasionally.

- Running down slopes and jumping will now actually have you jump instead of falling off the edge.

Fixed random jumping when pressing melee button while running.

- Repeated use of slide melee attacks and air dash melee attacks will drain more stamina (user must wait a few seconds in between or they will be stamina starved).

 

Mods

- Made ability mods max out at an even number (one number lower than earlier) so that players may maximize the benefits of their polarity slots.

- Added new mod: Iron Stance. When equipped, you now have a chance to not stumble from Grineer Rollers, Infested Runners, and so on.

- Added new mod: Slicing Spiral. When equipped on the Glaive, the mod will cause it to pierce through enemies in a straight line. The higher the mod is upgraded, the more enemies can be pierced per throw.

- Loot Radar will now show modules that have been dropped on mini-map.

 

Abilities

- Casting "Link" as Trinity will no longer target the hostage.

Fixed Banshee's "Sonar" getting locked if previously used on security turrets.

- Saryn's "Venom" will now refresh itself upon being shot.

- Casting "Mind Control" on an enemy as Nyx will no longer cause the affected enemy to use cover repeatedly.

- Shield Ospreys will now grant their shield to Tenno when under the influence of "Mind Control."

- Shockwave MOAs using their ability under the influence of "Mind Control" or "Chaos" will be able to knock back fellow corpus units.

- Nyx's ultimate ability, "Absorb," will now compel enemies to run from cover to attack Nyx with extreme prejudice during the duration of the ability. Her resulting shockwave now penetrates enemies rather than leaving behind enemies who were blocked by others.

- Ember's "Overheat" ability has been replaced by "Wildfire." Using this ability, Ember will lob a blazing projectile exploding on contact. Those in the blast radius will set fire to other nearby enemies. Each burned enemy will be set ablaze for a predetermined amount of time. Enemies burned will be given a "Charred" debuff and will be slowed and unable to be burned by "Wildfire" again for a short period.

- "World on Fire" now grants Ember knock-back immunity and high damage resistance. When active, Ember will burn all enemies surrounding her, rather than a randomly selected three enemies, as previously implemented.

 

Sound

- Breaking the reinforced glass on a ship and then closing the breach will now always restore sound rather than sometimes continuing the "muffled" sound effect.

 

Weapons

- While using elemental mods on Paris, the bolt will still penetrate enemies killed instead of stopping due to ice, fire or electricity death animations.

 

Animation

- Enemies currently performing a death animation can now be shot through (and further gibbed), though it will still show blood spouting from the shots.

 

Display/UI

- Fixed markers randomly going past chambers and not locking to doorways.

- Added in-game scoreboard: hold the Tab key (by default) to see how many kills, mods people have picked up, as well as their ping.

- The in-game chat will no longer periodically "pop" into existence when nobody has typed.

 

Menus/Settings

- Added more optimization settings - players with lower end PCs will be able to adjust texture and effect quality in order to improve their gaming experience.

 

Miscellaneous

- Stealthed Ash or Loki teammates exiting a level will no longer have them appear getting in the escape ship with other players.
- When you don't receive blueprints on a boss that drops them, you will have a small percentage increased chance of them dropping on the next attempt (accumulates among players and is reset upon finding a blueprint).

 

------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

This is the tip of the iceberg, folks! I need your help to fill in the rest! I will add and credit suggestions that I feel are necessary. Please nothing really related to platinum on this particular thread, thanks!

 

Also, do not feel restricted to only posting ideas for a bug fix under the bolded categories I have created. If you add something that doesn't fit, I'll create a new category for 20 platinum without any hassle!

 

Current Contributors: Shion963, Diarrhea

Edited by DreadScourge
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o w8 you mean fix it so it does it more?

Nah, I mean sometimes while you are running, you press space (or whatever key you have jump binded to) and your character will role instead of jump due to the system thinking you are off the ground when you are not.

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-Added mini/sub bosses to each planet, these bosses will drop weapon blueprints (1h swords plz) (also these print drops will follow your rule above about blueprints)

-Added ingame scoreboard, hold Tab key to see how many kills,mods people have picked up, ping,etc.

-Melee weapons now hit any targets within range.

-Added new rifle; BIG &amp;#&#33; RAILGUN or BAR for short. BAR shoots a huge beam thing thats really strong and goes through mobs and is very slow, yup.

(im getting carried away now xD)

-Added new mod; Iron Stance, you now have a chance to not stumble from Grineer Rollers, Infested Exploders, and so on.

-Loot Radar will now show mods that are on the ground.

-Added new end planet (picture a big shadow planet) This planet is a boss run of every single boss, cept they are stronger ofc. Final boss is (you guessed it) the Stalker.

 

Wow i got very carried away, just started typing ideas down. Forgive me haha xD

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Plus over 9000!, These are all things that need fixing/adding that can't possibly be disagreed with. Great job OP, and a nice format I can really get behind!

Here's some more to add in addition to what OP has stated:

Sentinels
-Fixed Shade activating Ghost while Nyx's Absorb is active.
-Fixed Wyrm activating Crowd Dispersion when player moves between two or more inactive turrets.
-Upgrading Regen will now increase the number of times your sentinel can be revived
-Fixed a bug where friendly fire could cause sentinels to bleed. Enemy fire still causes bleed when sentinel's shields are down.

UI
-Fixed a UI bug where Wyrm's rifle showed up with the polymer bundle icon
-Fixed a UI bug where Shade's pistol showed up as salvage
-Fixed a UI bug where hovering over sentinal weapons showed the stats for your currently equipped primary weapon

-Sentinel health now displays below your health on the in-mission HUD.

-Sentinel health now displays below it's respective player's health in the new scoreboard
-Players may now continue to move while viewing the new scoreboard
-Re-added Loadout Preset menu to the Arsenal screen
-Added editable numerical value beside mouse sensitivity slider and volume sliders.
-Added seperate options for enabling and disabling Distortion effects, Depth of Field, and Motion Blur
-Added multiple levels for bloom setting
-Fixed a bug that could cause settings menu to get 'stuck' when activated during a mission
-Fixed a bug that could cause the equipped artifact to change after a new or duplicate artifact is aquired.
-Fixed a bug that caused chat window to appear and disappear randomly during a mission

-Using in-game voip will now display the users name and avatar icon in the middle-left of the screen.

-Health, shields, stamina, and energy hud elements have been moved to the top center of the in-game hud

-Added configuration screen to optionally change the positioning and size of in-game hud elements.

Weapons
-Increased the Grakata's base crit chance from 7.5% to 35%
-Decreased the Snipetron's base reload speed from 3.8 seconds to 2.65 seconds

-Decreased the Snipetron's base crit chance from 20% to 10%

-Decreased the base crit chance on the Lex from 15% to 5%
-Increased the base damage on the Sicarus and lowered the recoil between shots in a burst slightly.
-Increased the base damage on the Burston
-Increased the base damage on the Bronco

-Increased the base fire-rate on the Aklatos from 8.3 to 9.6

-Increased the base damage on the Bo from 25 to 30

-Increased the base charge damage on the Bo from 75 to 100

-Added weapon Dual Broncos

 

Abilities
-Fixed Rhino Charge stopping at ramps and inclines

-Fixed Frost's Ice wave not following the terrain
-Ash's teleport now teleports the user behind the target and like blade-storm can now be used in-air
-Ember's World on Fire has been reworked to function more like Frost's Avalance and is now called FireStorm.

-Fixed continuity mods not working on Frost's Snow Globe when hosting a session.

 

MAP

-Fixed an error in the tile system that sometimes caused a small gap between two connecting tiles when the map is generated.
-Fixed an error in the granieer 'hangar' tile that could cause the elevator's floor to fall off for one or more users in the session.

-Fixed bounding boxes on the core in granieer defense map to prevent rollers from clipping into it and becoming 'unshootable'

 

Warframes

-Changed additional polarity slot on Excalibur prime from V to D (or -)

-Changed 2nd V polarity slot on Banshee from V to -

 

Aesthetics
-Color mapping between weapons and warframes has been made more consistent
-Color mapping now works on all areas of all weapons.

-Fixed energy color not properly mapping to melee weapon charge effects.

-Added color palettes 'Chrome' and 'Metallic'

 

Sound

-Elevator music has been added! Shooting the elevator's speaker will stop the music.

-Wyrm now has a %chance to say 'pew pew pew' after getting multiple kills in a short period of time.

-Shade now has a %chance to 'whisper' to you when cloaking

-Granieer rollers now have a 10% chance to momentarily pause and laugh at you after a successful stagger.

-Changed in-game voice codec to Speex Ultra-Wideband and increased the voice comm volume threshold.

 

Other

-Added command /unstuck to teleport stuck players to a predesignated location on their last known tile. Command can only be used once per 5 minute period and only after 45 seconds of receiving no enemy fire. This command automagicly reports player location on map chunk to dev team for debugging purposes, abuse will be noted! Use it appropriately tenno.

 

-Players caught in a 'bleed-out' state when the option to leave or continue a defense mission is presented will now cause the bleed-out meter to pause until the timer for the continue prompt has expired


Misc controversial updates we probably won't ever see but are nice to think about:
-Users that abort a mission after the objective has been completed in 'online' mode repeatedly will now be temporarily suspended from that mission. This change does not affect users playing in private or solo modes.
-Our enemies have increased security precautions as a result of Tenno raids! Elevator switches will now function as teamwork doors requiring two players to activate unless only one is present in session.
-Being detected by a camera now only triggers all of the lasers in that particular tile.
-Players that do not move for more than 90 seconds at the starting zone of a mission in 'online' mode will now be prompted to move within 30 seconds to avoid being kicked from the session.
-Special appearance item 'pink shorts' has been added to the game. BP can be purchased from the market for 95 plat and drops from ? alerts. Equipping 'Pink shorts' increases aggro by 30%

 

.... I may have gotten a little bit carried away. Just a little.... maybe.
 

Edited by AnalogAnomaly
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Tell me what you think about the Ember and Nyx changes. Thanks!

Well, I actually like Overheat and would like to keep it. Better idea:

 

Warframes

- Added fifth ability for each warframe (uncommon, 50 oder 75 energy), so you can customize your abilities even more. Mods for the new abilities of your warframes have automatically been added to your inventory.

 

Sentinel

- Sentinel health now displays below your health on the in-mission HUD.

Oh yes, please.

 

- You can now command your sentinel to take cover (e.g. to recover shields or when you do as well)

 

Sentinel/Animation

- When Sentinel is equipped with Regen, it will now blow up on first death and revive with a small implosion, so you'll actually notice ;)

 

Gameplay

- You can now still run around (e.g. to collect that mod that dropped right before the wave ended) while waiting for the voting-countdown to end in Defense missions

- In Infested capture mission, target now has a (stronger) pet Charger (he's wearing a nice red collar, so you'll notice) with him, that you'll have to take out first (or he'll rip you into pieces)

- Trinity can now use Link on Cryopod to recover it's shield from her own (since they don't recover once they' run down to zero)

 

Gameplay/Art/Animation

- Added "Invisible"-art for all weapons and datamasses, so you'll still see them when your Shade cloaks you

 

Gameplay/UI

- Added option "Online - Client only" for those with bad connection or slow computers, that can't handle hosting

- Added option "Online - New game", if you don't want to join into missions already running

("Online" stays for those, who don't mind at all)

 

Mods

- Thieve's Wit can now be equipped to sentinel as well

- Mod Migration Preset System released

 

Art/Animation

- Added ending cinematic to endless Defense

 

UI

- Party Health Tab can now be toggled On/Off by pressing Z (standard button). Trinity players rejoice :D

- Added Sentinel experience bars to Mission Ending screen

- Added looted ressources to Mission Ending screen

- Removed opaque background from Mod Configuration screen and Profile

 

Sound

- Added new lines to Lotus repertoire for Mining Machines

- Added Grineer / Corpus commanders directly addressing you over ship's PA. (You still won't understand a word nonetheless.)

 

Forums

- Added "Quote"-button to posts for enhanced posting screen

- Added "DE-Staff replied" pointer to thread-overview (I heard, they are already working on this :D)

- Fixed issue that two empty lines were added to the beginning of a quote sometimes

- Removed "Enable emoticons" and "Enable signature" checkboxes from Post Options (enhanced posting screen), since they are disabled in these forums

- Added link to BBCode reference to enhanced posting screen

- People who posted in or followed a thread will be informed via PM when OP deletes the thread

- Edits to a posting within the first two minutes don't get marked as that (unless someone else already responded)

 

Overall Information

- Official datasheet on each warframe with it's stats, abilities, how abilities are influenced by certain mods and so on released. Now you can look up how things are intended to work and know exactly whether a certain effect is a bug or not.

Edited by 0cZc0bibliothekar
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-Added mini/sub bosses to each planet, these bosses will drop weapon blueprints (1h swords plz) (also these print drops will follow your rule above about blueprints)

-Added ingame scoreboard, hold Tab key to see how many kills,mods people have picked up, ping,etc.

-Melee weapons now hit any targets within range.

-Added new rifle; BIG &amp;#&#33; RAILGUN or BAR for short. BAR shoots a huge beam thing thats really strong and goes through mobs and is very slow, yup.

(im getting carried away now xD)

-Added new mod; Iron Stance, you now have a chance to not stumble from Grineer Rollers, Infested Exploders, and so on.

-Loot Radar will now show mods that are on the ground.

-Added new end planet (picture a big shadow planet) This planet is a boss run of every single boss, cept they are stronger ofc. Final boss is (you guessed it) the Stalker.

 

Wow i got very carried away, just started typing ideas down. Forgive me haha xD

Yes please.  Would give them somewhere to offload stuff from the alert system which is currently waaay too crowded.

Edited by Aggh
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Give sentinels their well deserved robot souls and voices, so they would actually say something interesting instead of just flying above you. Wyrm could say something after killing an enemy and Shade would say something after cloaking you. Also, when you stand still in one place for a short period of time, and there is no enemy that has spotted you, sentinels would persuade you to move, or tell you a joke e.g. "What is the time? It's Tenno clock!" or something.

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Give sentinels their well deserved robot souls and voices, so they would actually say something interesting instead of just flying above you.

Oh, please, don't. If you do that, people will ask for their warframes to get voices and punchlines as well (actually, they're already doing that). No, thanks.

Btw, if it's silent enough, I can hear a small chirping sound from my Shade every now and then. So they are already "talking" to you. ;)

 

/e: Added stuff to my posting.

Edited by 0cZc0bibliothekar
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