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[Fanframe] Lotus


matrixEXO
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Reason for creation: Cause I want to use Lotus.

 

 

Abilities:

 

Sensor Hack

Prevents alerts from being sound for 6/8/10/12s. Requires the user to target a console datamass location. Hacking a MOA will turn it into an ally unit permanently but it cannot move from the tileset and does not work onto Fusion/Shockwave MOAs.

 

Intel Prowess

Identifies nearby enemy units by killing one enemy unit within 1.5/2/2.5/3s. The more time left, the longer the visual indicator reveals nearby enemies within a 50m radius, for up to 30s.

 

False Alarm

Creates a false alarm, calling 5/10/15/20 enemies from different tilesets to spawn in the adjacent tilesets of the one currently occupied. Enemies within the same tileset or adjacent tilesets will react to the false alarm, rushing in to engage. Enemies reacting to or spawning from false alarms will not trigger any alarms (if not previously triggered) but will focus-attack the user.

 

Information Blackout

While this is active, Lotus can access any datamass and console via the same button used to activate this skill. For 20/25/30/35s, Lotus can digitize her body and allow her a top-down view of the enemy position and layout. She can, at any time, go out from the digital world via a console or datamass in the tileset she hacked into. While in the digital world, she can hack locked doors to open immediately, disable lights to confuse the units, create sounds using nearby electronics to attract the enemy attention and use turrets (if available) to attack enemy units. When the timer is up while Lotus is in the digital world, she is automatically ejected back using the same console or datamass.

Edited by matrixEXO
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3 and 4 sounds so odd :/

 

False Alarm sounds like a blatant way to farm, and I can't even begin to imagine how Info Blackout would work like.

 

IMHO False Alarm could be reduce the alert level of enemies that aren't in sight (adjecent rooms and beyond). A la "False alarm everyone, there're no intruders here". 

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3 and 4 sounds so odd :/

 

False Alarm sounds like a blatant way to farm, and I can't even begin to imagine how Info Blackout would work like.

 

IMHO False Alarm could be reduce the alert level of enemies that aren't in sight (adjecent rooms and beyond). A la "False alarm everyone, there're no intruders here". 

But you know that when an alarm rings (even if it's false) it throws the guards into high alert, right? I built it up based on that idea. Also, it's not a blatant way to farm since it's only pulling enemies from other tilesets onto the adjacent tilesets. There are still spawn limitations and restricted total spawn numbers. The idea of this skill is more risk-reward since that even though it does better than what Sensor Hack partially does, it does so at a risk. If you can survive that risk (riskiest when alone), it actually would be a useful skill.

 

Information Blackout is basically manipulation of the enemy's system onto your own favor, thus the term Information Blackout. Changing lightings, causing sounds, forcing turrets to target allies; they are all part of Information Blackout as a means to distract and disturb enemy movement. It's about as tricky as playing a RTS game, since it's meant to be as such, with the top-down view and all. Pros at using this skill can even make paths open while keeping enemies distracted (if playing Solo) or give the allies an advantage over the enemies.

Edited by matrixEXO
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