Ratrix Posted May 13, 2013 Share Posted May 13, 2013 I've been messing around with all the puncture mods lately and they seem heavily under powered. I spent around 7 hours with this mod and only saw it's power once.(Max rank of course) I want some feed back one what you guys think? Should it be changed from .1 to 1 and then for max from .6 to 6? Link to comment Share on other sites More sharing options...
escape123 Posted May 13, 2013 Share Posted May 13, 2013 I think everyone agrees on this, its just waiting for DE to buff it Link to comment Share on other sites More sharing options...
Ratrix Posted May 13, 2013 Author Share Posted May 13, 2013 Ok cool beans. Link to comment Share on other sites More sharing options...
ELREYULTIMO Posted May 13, 2013 Share Posted May 13, 2013 Yeah. Mostly all they allow me to do now that I couldn't do without them is laugh at the futility of the shield Grineer. Link to comment Share on other sites More sharing options...
NanoDecerto Posted May 13, 2013 Share Posted May 13, 2013 I don't know what you're talking about. It really helps get rid of those pesky grineer hiding behind pieces of paper. Link to comment Share on other sites More sharing options...
NydusTemplar Posted May 13, 2013 Share Posted May 13, 2013 Really ought to just roll this into the already nigh-required armor piercing mod and make Puncture mods into something else. H.E. rounds anyone? Wouldn't mind me some air burst proximity explosive ammo. Link to comment Share on other sites More sharing options...
Excitonex Posted May 13, 2013 Share Posted May 13, 2013 I equipped puncture once. I unequipped it right quick after too. Shield Grineer already fail to protect their heads. Link to comment Share on other sites More sharing options...
nekrojiji Posted May 13, 2013 Share Posted May 13, 2013 I don't know what you're talking about. It really helps get rid of those pesky grineer hiding behind pieces of paper. Some well positioned arrows or bolts go straigth to the head. Link to comment Share on other sites More sharing options...
MyXmaN Posted May 13, 2013 Share Posted May 13, 2013 Really the only use for puncture is heavy suppressive fire with gorgon that wipes out hiding enemies. Too situational IMO. Perhaps if the mod slot cost was like 2 times lower, a lot of people would have used it. Link to comment Share on other sites More sharing options...
ZWarhammer Posted May 13, 2013 Share Posted May 13, 2013 Right now it requires waaay too much mod capacity at max level to be useful once a decade, maybe if they make it to be 5-7 mod capacity at max level it would somewhat more useful but to be honest i still rather put a maximum ammo increase mod for the same capacity. Link to comment Share on other sites More sharing options...
Ratrix Posted May 14, 2013 Author Share Posted May 14, 2013 Right now it requires waaay too much mod capacity at max level to be useful once a decade, maybe if they make it to be 5-7 mod capacity at max level it would somewhat more useful but to be honest i still rather put a maximum ammo increase mod for the same capacity. If they buff it. The mod capacity might be fine. Link to comment Share on other sites More sharing options...
Aerensiniac Posted May 14, 2013 Share Posted May 14, 2013 They are completely useless. If they were penetrating enemies too then there would be a point to them, but... just no Link to comment Share on other sites More sharing options...
KageNoShini Posted May 14, 2013 Share Posted May 14, 2013 so then you want 1 meter of penetration power for an unranked mod? and 6 meter penetration maxed? thats pretty damn insane right there, we'd be shooting through doors, walls, practically everything at that point. up the current numbers, but not to the extent of being able to punch through 6 meters ~ 6.5 yards. Link to comment Share on other sites More sharing options...
PapaKicks Posted May 14, 2013 Share Posted May 14, 2013 so then you want 1 meter of penetration power for an unranked mod? and 6 meter penetration maxed? thats pretty damn insane right there, we'd be shooting through doors, walls, practically everything at that point. up the current numbers, but not to the extent of being able to punch through 6 meters ~ 6.5 yards. Fully ranked should go through even the fattest of enemies one time. Roughly 2 meters? The large bosses excluded. Link to comment Share on other sites More sharing options...
finaLfrontier Posted May 14, 2013 Share Posted May 14, 2013 Probably 1 meter fully upgraded would suffice. Would work wonders mowing down hordes of infested or shooting through most pillars, warranting it's insane mod capacity. Link to comment Share on other sites More sharing options...
KageNoShini Posted May 14, 2013 Share Posted May 14, 2013 (edited) Fully ranked should go through even the fattest of enemies one time. Roughly 2 meters? The large bosses excluded. thats assuming an enemy is as thick as a door is tall, roughly of course. Edited May 14, 2013 by KageNoShini Link to comment Share on other sites More sharing options...
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