dragontorchslash Posted April 29, 2015 Share Posted April 29, 2015 (edited) Hello everyone, I have come up with a warframe idea, and would love some constructive feedback and suggestions. Story: Once alive, anima and his squad were transporting a new prototype warframe. He and his squad was ambushed by grineer and slaughtered. Anima's soul would not rest in peace, and he refused to pass on to the next realm. The grineer were trying to open the box containing the new warframe when they saw a glow come from inside. Anima had attached himself to the prototype. He then proceeded to slaughter the grineer. He vowed to get vengeance for all the fallen tenno, and fought from the shadows. Now he has been revealed, and joins our ranks. Health: 100 Shield: 150 Energy: 100 Armor: 75 Shield Recharge: 20 Sprint Speed: 1.0 Abilities: 1. Cleanse - 25 power pulls the soul from 1/2/3/4 enemies and their bodies fall to the ground. Does minimal damage, and their soul returns after 4 seconds. If the body is killed, the soul explodes causing enemies within 5m(?) radius to flee. 2. Reap - 50 power when meleeing ignores enemies armor for 4/6/8/10 seconds. Affects allies within a 10m range. (If Spectral Avatar is used before the duration of this runs out, it can still be in effect for Spectral Avatar) 3. Soul pull - 75 energy Creates a rift that plays tug of war with the enemies soul within 6/7/8/10m. The lower the enemies health gets the closer it's soul gets to the rift. Slowly drains the enemies health. If an enemy dies while being pulled on his soul gets absorbed into the rift. After 4/6/8/10 Seconds the rift collapse causing blast damage to nearby enemies. Every soul the rift claims adds 50 blast damage to the explosion. (If an enemy's soul is outside it's body (Cleanse) then the rift has an extremely forceful initial pull on them, dealing 200/300/400/500 damage to them initially) 4. Spectral Avatar: Anima's spectral force expands past his Warframe taking the form of a Giant Wraith with a scythe for a duration 12/14/16/18sec. Slow attack and movement speed, but large radius attack(Effected by ability rank- size of Wraith, not range). The Giant Wraith hits with 50/600/750/900 slash damage 100% proc (175/210/262.5/315 damage per tick). (If an enemy's soul is outside it's body, the scythe has a 100% chance critical on them. Crit. Multiplier is 2.0) (thanks to BloodForTheBloodGods). Alternate Abilities: 1. Avenger - 25 power 4/5/6/7 seconds Anima's soul partially leaves his body. This allows anima to fire his primary and secondary weapon at the same time. 2. Ghost drive - 25 power lasts for 6/8/10/12 seconds bullets go through him, but do not damage him. While performing attacks, he does materialize and can take damage. 3. Soul Return - 50 power - revives on ally by returning their soul to their body. 4/8/12/16 distance 4. Vengeance - anima's soul leaves the frame and grabs his weapons. While in this state the original body can be hurt, but the roaming soul cannot. All bullets go through anima's soul. This ability drains 25 energy every 6 seconds. Melee is increased by 40% while in this state. Will give a warning when body is down, but can still roam until energy is up, or time is up and Anima dies. 4. Retribution - 100 power summons a swarm of ghosts/ souls that pull on all enemies in a radius draining health and healing players in the vicinity Edited April 29, 2015 by dragontorchslash Link to comment Share on other sites More sharing options...
ItWasntMeIPromise Posted April 29, 2015 Share Posted April 29, 2015 (edited) HA Anima sounds like... well it sounds like Anima... I like this! Abilities could be fleshed out a little more. 1 & 2 seem very close to Limbo. But we don't have a revive frame in the game so I think that might be interesting. Also +1 for Reap! Stripping through enemies armour, yes! Could it effect allies too? Edited April 29, 2015 by ItWasntMeIPromise Link to comment Share on other sites More sharing options...
dragontorchslash Posted April 29, 2015 Author Share Posted April 29, 2015 HA Anima sounds like... well it sounds like Anima... I like this! Abilities could be fleshed out a little more. 1 & 2 seem very close to Limbo. But we don't have a revive frame in the game so I think that might be interesting. Also +1 for Reap! Stripping through enemies armour, yes! Could it effect allies too? Thats a good idea for reap! I think it should take 50 energy if it affects allies as well, but thats an easy edit. Link to comment Share on other sites More sharing options...
ItWasntMeIPromise Posted April 29, 2015 Share Posted April 29, 2015 What if, just a idea for his 1st... it made the targets soul (w/e) exploded if killed (on death) causing nearby enemies to run away in fear? Kind of like a ranged cast of terrify? Link to comment Share on other sites More sharing options...
kubbi Posted April 29, 2015 Share Posted April 29, 2015 I like this. Good concept! Link to comment Share on other sites More sharing options...
dragontorchslash Posted April 29, 2015 Author Share Posted April 29, 2015 What if, just a idea for his 1st... it made the targets soul (w/e) exploded if killed (on death) causing nearby enemies to run away in fear? Kind of like a ranged cast of terrify? ^ This guy. I like the way he thinks! Will edit. Link to comment Share on other sites More sharing options...
ItWasntMeIPromise Posted April 29, 2015 Share Posted April 29, 2015 Thanks man, For his 2nd (I love the name btw), its a little like rift walk, so as a idea... perhaps, it could be a defensive version of desecrates... instead of raising items from the grave, you summon sprites that spin around you (and allies?), reducing damage based on the amount of bodies or something....? Or... like frost avalanche creates ice sculptures that block enemy fire and create cover... it could summon ghostly specters directly above dead bodies that (unseen to them) enemies can't shoot through but you and your allies can... Or it could just reduce enemy damage but buff allies shot through a specters...? Or something. Just a idea. Its 3 am here. Link to comment Share on other sites More sharing options...
dragontorchslash Posted April 29, 2015 Author Share Posted April 29, 2015 Thanks man, For his 2nd (I love the name btw), its a little like rift walk, so as a idea... perhaps, it could be a defensive version of desecrates... instead of raising items from the grave, you summon sprites that spin around you (and allies?), reducing damage based on the amount of bodies or something....? Or... like frost avalanche creates ice sculptures that block enemy fire and create cover... it could summon ghostly specters directly above dead bodies that (unseen to them) enemies can't shoot through but you and your allies can... Or it could just reduce enemy damage but buff allies shot through a specters...? Or something. Just a idea. Its 3 am here. Hmm, have never played limbo and haven't really checked his skills till now. It is pretty close. Ill think of some ideas. Doesn't have to go the idea of a defensive stance. Anima is meant to be a pretty offensive frame because he is seeking vengeance for the death of his fellow tenno, and his soul won't rest until it is finished. Link to comment Share on other sites More sharing options...
ItWasntMeIPromise Posted April 29, 2015 Share Posted April 29, 2015 (edited) Hmm, have never played limbo and haven't really checked his skills till now. It is pretty close. Ill think of some ideas. Doesn't have to go the idea of a defensive stance. Anima is meant to be a pretty offensive frame because he is seeking vengeance for the death of his fellow tenno, and his soul won't rest until it is finished. Ok I get it light some people souls on fire! Scrap what I said before then. Be nice if something synergies with Nekros soul punch. I was just thinking straight up mechanics I wasn't considering the lore. Edited April 29, 2015 by ItWasntMeIPromise Link to comment Share on other sites More sharing options...
dragontorchslash Posted April 29, 2015 Author Share Posted April 29, 2015 Ok I get it light some people souls on fire! Scrap what I said before then. Be nice if something synergies with Nekros soul punch. I could see that. Not for sure with what though. Maybe if cleanse is used on an enemy and nekros soul punches it, it adds to his soul punch somehow. Link to comment Share on other sites More sharing options...
dragontorchslash Posted April 29, 2015 Author Share Posted April 29, 2015 Ok I get it light some people souls on fire! Scrap what I said before then. Be nice if something synergies with Nekros soul punch. I was just thinking straight up mechanics I wasn't considering the lore. If you check the updated alternative abilities soul pull might be something that could work well with nekros's soul punch. Assuming Nekros got a bonus if their soul is out of their body. Link to comment Share on other sites More sharing options...
BloodForTheBloodGods Posted April 29, 2015 Share Posted April 29, 2015 Not sure about the other abilities, but Reap makes a lot of sense, considering it's the Grineer he's most geared towards (because he's vowed vengeance on them). I think the other abilities could use a bit more synergy, but I haven't thought too long on them. Link to comment Share on other sites More sharing options...
dragontorchslash Posted April 29, 2015 Author Share Posted April 29, 2015 Not sure about the other abilities, but Reap makes a lot of sense, considering it's the Grineer he's most geared towards (because he's vowed vengeance on them). I think the other abilities could use a bit more synergy, but I haven't thought too long on them. I could always edit the story a bit. It wasn't that I was meaning for him to be geared towards grineer but that was just my initial idea. I didn't think a grineer/corpus/infested ambush would make much sense. But if he is gonna be mainly geared towards grineer than yeah. Any ideas on this? Link to comment Share on other sites More sharing options...
BloodForTheBloodGods Posted April 29, 2015 Share Posted April 29, 2015 I was thinking, for his 4th Spectral Avatar: Anima's spectral force expands past his Warframe taking the form a Giant Wraith with a giant scythe for a duration 12/14/16/18sec. Slow attack and movement speed, large attack radius(Effected by ability rank-size of Wraith, not range). The Giant Wraith Hits with 500/600/750/900 slash damage 100% proc (175/210/262.5/315 damage per tick). Thoughts? Link to comment Share on other sites More sharing options...
dragontorchslash Posted April 29, 2015 Author Share Posted April 29, 2015 I was thinking, for his 4th Spectral Avatar: Anima's spectral force expands past his Warframe taking the form a Giant Wraith with a giant scythe for a duration 12/14/16/18sec. Slow attack and movement speed, large attack radius(Effected by ability rank-size of Wraith, not range). The Giant Wraith Hits with 500/600/750/900 slash damage 100% proc (175/210/262.5/315 damage per tick). Thoughts? I like it! Will add it as an alternate in a bit. Link to comment Share on other sites More sharing options...
dragontorchslash Posted April 29, 2015 Author Share Posted April 29, 2015 (edited) Honestly I think the abilities like this are a good combination 1. Cleanse 2. Reap (can be applied to Spectral Avatar, but only if activated before hand) 3. Soul Pull (If an enemy has had cleanse cast on it, this does extra damage to that enemy) 4. Spectral Avatar (If an enemies soul is out of its body scythe does an automatic critical for 2X damage on that enemy) Edited April 29, 2015 by dragontorchslash Link to comment Share on other sites More sharing options...
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