Judopunch Posted May 16, 2013 Share Posted May 16, 2013 (edited) Idea: Completing an alert mission gives Intel on enemy activity.Because of the erratic nature of Alert missions and the inaccessibility of some of the rewards, a middle ground would be to allow players to spawn their own alert missions with ? rewards after completing certain requirements.Idea 1:After completing any alert mission you have a bonus chance to receive an intelligence fragment. After collecting 10 fragments the Tenno learns something special about enemy troop movements. This allows them to spawn their own alert mission with a ? reward on demand.This would allow people to work towards rewards and have a say in the timing, while preserving RNG and the integrity of the system.Idea 2:Once per week the lotus issues you a dossier for a special mission with an ? reward. Upon use the player may begin an alert mission.Considerations:You and your four friends each get a spawn-able alert mission, whats to stop you from getting four ? rewards.Solution: Only the player who spawned the mission gets the ? reward, Other players receive random rewards of credits, boxes, or materials.Loot would be injected to fast.Solution: Thats why Idea 1 is good. By having a slight RNG and needing to 'decode' the information this creates a limiter on the amount of new items injected.Further thoughts:Another problem with the current system is the duplication of loot that players already have. I would recommend in the ideas proposed here that the item rewards be weighted against items the players already have in order to help people with limited time enjoy this great game.Please discuss the merits and flaws of my proposals.Edit: grammar/format Good suggestions: ... I never post it though. Instead of intel fragments, my idea was directed intel. It would be it's own tab like the foundry and market tabs. The tab would allow you to interact with lotus and actively seek out ? alert rewards, resources, fusion cores and elements of the underlying story behind warframe. It could also potentially be used as a lead in to events. Along with also being used to guide new players to objectives removing the need to get on the forums to learn which bosses/systems are associated with what frames. There could also be a level of abstraction for people who don't know what they want [iE: I want an item that is good against the grineer or good for stealth, etc]. Each objective would be delineated by several factors. Gathering intel would work like the foundry and could potentially take components and/or time [an example could be a set number of available gold potatoes on certain system clears, each on taking a couple weeks to gather intel on]. They could also be attached to mastery rank, system completion and potentially dojo expansion. My original concept had this missions specifically set out as solo mission. I imagined you as a tenno going to lotus for this information. With there being a limited amount of resources lotus could devote to gathering intel for you, you would only be able to do one at a time. ... I think for any of these ideas you should have to be with your clan members to do it. Incentive to play with each other and get rewarded for doing it. Edited May 20, 2013 by Judopunch Link to comment Share on other sites More sharing options...
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