blackraver Posted May 16, 2013 Share Posted May 16, 2013 There is a lot of heat going off about grinneer rollers. I not even gonna comment on them, but if they are ever removed from the game they need a suitable replacement ASAP. So what do we place them with? Here's an idea. The stalker is incredibly fast and tough enemy. Let's make a regular enemy with similar but weaker characteristics. Grinneer hunters. Some perks of these enemies would include Very fast foot speed Abilities to teleport in and out of melee range to attack and retreat. Melee hit that stuns Give them the ankyros or furax Give them the a gun of DEs choice The whole premise of these hunters is to roll in twos and in threes in higher levels to give an interesting and new dynamic to fights. If you concentrate on other enemies first it will port in and smack you, stunning you and porting away when you shoot at it. It won't spam teleport melee attacks to but the fact that it roams in pairs or threes makes it hard to focus down one without getting stunned by the other. High skill enemy for players who should be skilled enough to play on higher levels. Plus other enemies will be shooting at you as well. I love the DE and I have faith that they will fix any problems in the game Link to comment Share on other sites More sharing options...
Jordan_McBeast Posted May 16, 2013 Share Posted May 16, 2013 I think the grineer have plenty of enemies atm. I would however like a corpus enemy of this description. I would also like a corpus tank of some sort, they seem too limited. Link to comment Share on other sites More sharing options...
noble1 Posted May 16, 2013 Share Posted May 16, 2013 (edited) I think it should be an unknown enemy species with a load of health that has both melee and long range attacks like an assassin of some sort Edited May 16, 2013 by noble1 Link to comment Share on other sites More sharing options...
blackraver Posted May 17, 2013 Author Share Posted May 17, 2013 Adding this enemy for the corpus is actually a great idea. Factions should synergize their enemies, and have each of them be able to cover the others weaknesses to an extent. Corpus do somewhat with shockwave moas protecting their "weak to melee brothers", the crewmen. Link to comment Share on other sites More sharing options...
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