W4RM4CHIN3 Posted May 20, 2013 Share Posted May 20, 2013 Some thoughts on upping the gameplay difficulty without any fundamental changes: 1. Randomly make some enemies in a group distinctly tougher than normal, extra hits, shields, accuracy etc. 2. Introduce trap areas which can stun, drain shields or damage a Tenno that crosses them (not so frequently as to make them irritating though) 3. Random introduction of mini-bosses into missions 4. More environmental effects 5. Enemy ambushes where they will attack in waves from both the front and behind 6. Giving melee specialist enemies the chance to parry melee attacks I'm not sure about the fun element of being instantly killed by headshots if low on shields, unless a suggested above it is purely snipers that can do this, making them key foes to take out. +1 Link to comment Share on other sites More sharing options...
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