SilverZs Posted May 22, 2015 Share Posted May 22, 2015 The relationship between the Aim point and Model of the Atomos severely hinders the accuracy of the beam itself... I know exactly what you've done; you've copied the model of the Gammacor and altered it into the Atomos... without any considering on how the model appears from the aiming view point in relation to the beam itself. (I'm not even going to get into how horrid and ugly the 'magazine' design and placement is... although 'fixing' it would alleviate some of the above issue) Please throw the Atomos back in the visual Dev foundry. Link to comment Share on other sites More sharing options...
oinkah Posted May 22, 2015 Share Posted May 22, 2015 Yeah, it's big and almost blocks the crosshair, making aiming harder than it should be. Even though it doesn't need high precision, I still find it uncomfortable to use. Link to comment Share on other sites More sharing options...
SilverZs Posted May 22, 2015 Author Share Posted May 22, 2015 Yeah, it's big and almost blocks the crosshair, making aiming harder than it should be. Even though it doesn't need high precision, I still find it uncomfortable to use. The only time I've found the beam to actually align with the cross hair is when I'm in a downed state...... that is it. Aiming the Atomos the beam is WAY left of the cross hair... and while just free aiming the beam is to the left as well, just not as significantly off as in ADS mode. Link to comment Share on other sites More sharing options...
AgentXiri Posted May 31, 2015 Share Posted May 31, 2015 I find this problem also occurs with the Tonkor. DE pls fix <3 Link to comment Share on other sites More sharing options...
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