Babalenong Posted May 18, 2013 Share Posted May 18, 2013 the huge boost in credit reward leaves me in a pool of credit of nothingness, so my suggestion is to make a modpack that you need to pay creds for it probably around 25k per pack, 5 cards, and normal RNG rule for the cards, just to waste some money on Link to comment Share on other sites More sharing options...
tahrox Posted May 18, 2013 Share Posted May 18, 2013 Deal. Link to comment Share on other sites More sharing options...
Syrenthrs Posted May 18, 2013 Share Posted May 18, 2013 I like the idea but maybe make different levels, have a pack with a better chance of rarer mods be like 75k or 100k Link to comment Share on other sites More sharing options...
Mickey1779 Posted May 18, 2013 Share Posted May 18, 2013 Just make it so there is one guaranteed rare, one uncommon and 3 commons per pack and let RNG work out the rest. 25k credits per pack sounds reasonable. 40 rares, 40 uncommons and 120 commons per million credits. They may need to adjust their platinum mod packs though to entice people to still use platinum. Link to comment Share on other sites More sharing options...
Babalenong Posted May 18, 2013 Author Share Posted May 18, 2013 (edited) Just make it so there is one guaranteed rare, one uncommon and 3 commons per pack and let RNG work out the rest. 25k credits per pack sounds reasonable. 40 rares, 40 uncommons and 120 commons per million credits. They may need to adjust their platinum mod packs though to entice people to still use platinum. imo guaranteed rare per 25k is a bad idea for DE, guaranteed rare should be platinum - only packs imo the chances should be 6% rare abilities 4% rare weapons mod 25% uncommon 50% common 15% fusion cores this way you can get a guaranteed rare mod for every 20 packs you buy, and its around 500k creds, sounds much but this is so newbies wont waste too much creds on mod packs and save up creds for crafting Edited May 18, 2013 by Babalenong Link to comment Share on other sites More sharing options...
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