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Credits Modpack


Babalenong
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the huge boost in credit reward leaves me in a pool of credit of nothingness, so my suggestion is to make a modpack that you need to pay creds for it

probably around 25k per pack, 5 cards, and normal RNG rule for the cards, just to waste some money on

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Just make it so there is one guaranteed rare, one uncommon and 3 commons per pack and let RNG work out the rest.

25k credits per pack sounds reasonable.

40 rares, 40 uncommons and 120 commons per million credits.

They may need to adjust their platinum mod packs though to entice people to still use platinum.

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Just make it so there is one guaranteed rare, one uncommon and 3 commons per pack and let RNG work out the rest.

25k credits per pack sounds reasonable.

40 rares, 40 uncommons and 120 commons per million credits.

They may need to adjust their platinum mod packs though to entice people to still use platinum.

imo guaranteed rare per 25k is a bad idea for DE, guaranteed rare should be platinum - only packs

imo the chances should be

6% rare abilities

4% rare weapons mod

25% uncommon

50% common

15% fusion cores

this way you can get a guaranteed rare mod for every 20 packs you buy, and its around 500k creds, sounds much but this is so newbies wont waste too much creds on mod packs and save up creds for crafting

Edited by Babalenong
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