Feindfeuer Posted January 16, 2013 Share Posted January 16, 2013 I read a lot of critizism of the abilities, the costs asociated with them and different way to handle them. For example cooldowns for abilities, combined with energy regeneration, etc. But many of those do away with energy managment to completly replace it with something different, either limiting combos of different abilities, or turning the game into a waiting/camping based game, as you wait for your power to 'recharge' (though there are also ideas to compensate for that around). You still have one size limit, but your energy would be divided into 4 pools, one for each ability, and orbs would refill all of them. This would need some adjusting in energy prices, to make the ultimates more 'lategame' and rare, but would solve multiple problems at once. Warframes could use 'less optimal' abilities without taking away the ability to still be useful to the team. You'd see an increase in super jumps, in teleports and other 'minor' abilities, as they would not limit your ability to still use the primary damage dealing skills and ultimates of your warframe. Another Option would be dividing the pools into offensive and devensive/support pools Allowing you to use shields on your friends while still crushing your enemies, or jumping up that balcony and still slash/dash through the enemy lines. This would change the overall resources available from X-any abilities to X,Y and Z numbers of each abilities. Resulting in much more powerful players and this might therefore need careful rebalancing of energy cost of all abilities. I'm not making any suggestions how higt those might be, as i have no idea about balancing in general. Link to comment Share on other sites More sharing options...
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