gimmemoney09 Posted May 19, 2013 Share Posted May 19, 2013 I hope they add a ping counter or some sort of signal strength bar. I've been suffering from terrible lag on and off, but whenever a do a speed test with the game running, it says that I'm running at 25 mbps or over. So im kinda wondering if its a problem of erratic connection speeds or my computer. Link to comment Share on other sites More sharing options...
WhisperByte Posted May 19, 2013 Share Posted May 19, 2013 +1 With the current addition of ping limits I would really want to know my ping Link to comment Share on other sites More sharing options...
Ralthor Posted May 19, 2013 Share Posted May 19, 2013 (edited) I hope they add a ping counter or some sort of signal strength bar. I've been suffering from terrible lag on and off, but whenever a do a speed test with the game running, it says that I'm running at 25 mbps or over. So im kinda wondering if its a problem of erratic connection speeds or my computer. You need to measure your latency not your bandwidth. When your connection feels laggy: Open a command prompt box ( as administrator in vista / 7 ) type in: "ping www.google.com -t > c:\pingtest.txt" (Without the quotes) Press enter and return to game without closing the dos box. After a minute or 2 return to the dos box and press CTRL C to stop the ping from running. Goto your C drive and examine the pingtest.txt file to see how yor latency was during the test. Ofc the drawback to all this is that you are testing your ping to google and not to the host. For that DE will need to introduce an ingame latency meter. Bet you are wishihg you thought of that? :P If however it is showing horrible pings to google then the problem probably is on your end. Odds are that there is nothing wrong with your connection though, just that the hosts upstream bandwidth is inadequate to cope with the demands of hosting. Not a lot you can do about that and is one of the drawbacks to hosting on a client machine. Edited May 19, 2013 by Ralthor Link to comment Share on other sites More sharing options...
SoanoS Posted May 20, 2013 Share Posted May 20, 2013 Not a lot you can do about that and is one of the drawbacks to hosting on a client machine. Except maybe add upstream speed detection to the game code and make the fastest computer the host. Just an idea, though. Link to comment Share on other sites More sharing options...
gimmemoney09 Posted May 20, 2013 Author Share Posted May 20, 2013 Well that would be very helpful Link to comment Share on other sites More sharing options...
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