cromignon Posted June 10, 2015 Share Posted June 10, 2015 It stinks. They get hung up on every little twist and turn, and on Earth maps, they get stuck in places near the very start of a mission, so they're useless throughout. Isn't there a way to give them the same "Snap-to location" that kubrows get when you get too far away from them? Link to comment Share on other sites More sharing options...
-Kryptyk- Posted June 10, 2015 Share Posted June 10, 2015 but this is warframe..... it's supposed to be broken...... it isn't done right if it isn't broken af Link to comment Share on other sites More sharing options...
Grom-84 Posted June 10, 2015 Share Posted June 10, 2015 Not only syndicate companions, but rescue targets as well they stuck sometimes so its scary, and i avoid rescue missions and alerts no matter how good the reward is. Link to comment Share on other sites More sharing options...
Adder9 Posted June 10, 2015 Share Posted June 10, 2015 When the rescue target gets stuck, I always book it to the extraction AFAP because then there is a very little chance the rescue target will die in the time it takes to draw fire and run. I agree though. I think the AIs need a stuck timer, where, if they are trying to move but not moving for 10 seconds or more, they will reset to a nearby piece of solid ground like we do when we fall off an edge. Link to comment Share on other sites More sharing options...
notlamprey Posted June 10, 2015 Share Posted June 10, 2015 Lately, AI pathing of all varieties seems to have a case of the poopy poops. I see a lot of enemies sprinting endlessly into walls and locked doors, on top of the usual Syndicate derpery and Rescue target hoosefudge. Link to comment Share on other sites More sharing options...
Grom-84 Posted June 10, 2015 Share Posted June 10, 2015 When the rescue target gets stuck, I always book it to the extraction AFAP because then there is a very little chance the rescue target will die in the time it takes to draw fire and run. I agree though. I think the AIs need a stuck timer, where, if they are trying to move but not moving for 10 seconds or more, they will reset to a nearby piece of solid ground like we do when we fall off an edge. The problem with rescue target is that he can be killed and i won't come fast enough to pick him up) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now