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Syndicate Operative Companion Pathing.


cromignon
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It stinks. They get hung up on every little twist and turn, and on Earth maps, they get stuck in places near the very start of a mission, so they're useless throughout. Isn't there a way to give them the same "Snap-to location" that kubrows get when you get too far away from them?

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When the rescue target gets stuck, I always book it to the extraction AFAP because then there is a very little chance the rescue target will die in the time it takes to draw fire and run. I agree though. I think the AIs need a stuck timer, where, if they are trying to move but not moving for 10 seconds or more, they will reset to a nearby piece of solid ground like we do when we fall off an edge.

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When the rescue target gets stuck, I always book it to the extraction AFAP because then there is a very little chance the rescue target will die in the time it takes to draw fire and run. I agree though. I think the AIs need a stuck timer, where, if they are trying to move but not moving for 10 seconds or more, they will reset to a nearby piece of solid ground like we do when we fall off an edge.

The problem with rescue target is that he can be killed and i won't come fast enough to pick him up) 

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